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bump version, update README.MD, update manual for Vita
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rsn8887 committed Jul 4, 2019
1 parent 382f23e commit b33d41e
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Showing 16 changed files with 21 additions and 13 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Expand Up @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
set(CMAKE_VERBOSE_MAKEFILE OFF)

set(VERSION_MAJOR 1)
set(VERSION_MINOR 95)
set(VERSION_MINOR 96)

if(BUILD_PSP2)
if (NOT DEFINED CMAKE_TOOLCHAIN_FILE)
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32 changes: 20 additions & 12 deletions README.MD
Expand Up @@ -4,10 +4,11 @@ On the Switch, since v1.84, please use nsp injection to start uae4all2, otherwis

Recent Changes
======
1.95
1.96

- add support for .zip floppy files (read-only)
- on Switch, also compile with optimization level 3
- increase maximum displayed lines from 270 to 286, useful for overscan games like Babeanoid
- fix cia overlay in AGA mode, fixes Reshoot-R hang at title screen
- add instruction manual to Vita livearea screen

Description
=====
Expand All @@ -31,7 +32,7 @@ Thanks to CrashMidnick for the French virtual keyboard.

Thanks to the original authors Chui, john4p, TomB, notaz, Bernd Schneider, Toni Wilen, Pickle, smoku, AnotherGuest, Anonymous engineer, finkel, Lubomyr, pelya and many more.

Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.
Thanks to my supporters on Patreon: Andyways, CountDuckula, Jason Crawford, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, Milenko, and RadicalR.

Installation
======
Expand Down Expand Up @@ -204,9 +205,9 @@ Games with known fixes
Issue: flickering scrolling
Fix: set “Blitter: Normal” and reboot

- Lionheart with A1200 config
Issue: some flickering graphics glitches in water and in cave, runs slow on Vita
Fix: run the floppy version using A500 config
- Lionheart with A1200 config
Issue: some flickering graphics glitches in water and in cave, runs slow on Vita
Fix: run the floppy version using A500 config

- Lure of the Temptress (adf only)
Issue: hangs at title
Expand All @@ -224,10 +225,6 @@ Games with known fixes
Issue: hangs after title
Fix: use hdf version

- Reshoot R
Issue: hangs on title screen (CIA overlay issue)
Fix: there's a test version of the emulator that fixes this game on Switch by force-disabling CIA overlay whenever AGA is selected, see [here](https://www.patreon.com/posts/uae4all2-switch-27451333), but it has not been tested much. The fix might break other games. Some problems with this game remain (blue background detail is missing, etc.), but it seems very playable. It requires A1200 config and setting "more options->sprite collisions: on". The Vita is too slow for this game.

- Rock’n’Roll
Issue: gfx glitches / flickering
Fix: set “Blitter: Normal,” use .adf and A500 config, and reboot
Expand Down Expand Up @@ -265,9 +262,14 @@ Games with no fixes (or unknown fixes)
Fix: unknown. This requires cycle exact, which is not supported.

- Prince of Persia
Issue: : runs slow
Issue: runs slow
Fix: unknown, but can play Usineur’s native Switch/Vita port [SDLPop](https://github.com/usineur/SDLPoP/releases)

- Reshoot R
Issue: some of the blue background graphics are missing
Fix: unknown, but the game is still playable.


Compiling
======
* Dependencies: SDL2, SDL2_image, libpng, libjpeg, zlib
Expand Down Expand Up @@ -312,6 +314,12 @@ Compiling

CHANGELOG
=====
1.96

- increase maximum displayed lines from 270 to 286, useful for overscan games like Babeanoid
- fix cia overlay in AGA mode, fixes Reshoot-R hang at title screen
- add instruction manual to Vita livearea screen

1.95

- add support for .zip floppy files (read-only)
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