Offline Shader Editor with many cool features
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Updated
May 17, 2024 - C++
Offline Shader Editor with many cool features
A GPGPU library with OpenGL. Intended to be cross platform as possible using the Transform Feedback API.
Basic Cloth Simulation with Transform Feedback in OpenGL
an interactive video toy, shown at CalArts Digital Arts Expo 2016
A Code Example demonstrating MushMachine's LiteParticles2d
Transform feedback - reading calculations from the GPU - in Haskell
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