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draw into main memory to eliminate transparent keyboard slowdown
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rsn8887 committed Feb 28, 2018
1 parent 2d0f8de commit 36f4df8
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22 changes: 22 additions & 0 deletions Readme.txt
Expand Up @@ -125,6 +125,28 @@ single finger drag = move the mouse pointer
dual finger drag = drag'n'drop (left mouse button is held down)

CHANGELOG:
1.65

- eliminate transparent keyboard slowdown
- fix joystick port setting affecting custom controls unless set to 'port1'

1.64

- improved 'normal' blitter mode (fixes flicker in PP Hammer and Spindizzy Worlds)

1.63

- implemented three-finger drag as right-button drag (useful to hold-down the right mouse button). Fingers have to be somewhat apart from each other, otherwise they are recognized as single or dual touch by the Vita.

1.62

- re-compiled in safe-mode
- fix empty directory listing of uma0:

1.61

- re-compiled in unsafe-mode

1.60

- support for uma0: added
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3 changes: 3 additions & 0 deletions src/gp2x/menu/menu_helper.cpp
Expand Up @@ -165,6 +165,9 @@ void update_display() {
prSDLScreen = NULL;
}

// speed up rendering
vita2d_texture_set_alloc_memblock_type(SCE_KERNEL_MEMBLOCK_TYPE_USER_RW);

prSDLScreen = SDL_SetVideoMode(visibleAreaWidth, mainMenu_displayedLines, 16, SDL_HWSURFACE | SDL_DOUBLEBUF);
printf("update_display: SDL_SetVideoMode(%i, %i, 16)\n", visibleAreaWidth, mainMenu_displayedLines);

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