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A very barebones course viewer for Super Mario Maker 2

preview

Progress

Styles/Themes

  • Super Mario Bros. 1

    • ground theme (day)
    • ground theme (night)
    • underground theme (day)
    • underground theme (night)
    • castle theme (day)
    • castle theme (night)
    • airship theme (day)
    • airship theme (night)
    • underwater theme (day)
    • underwater theme (night)
    • ghost house theme (day)
    • ghost house theme (night)
    • snow theme (day)
    • snow theme (night)
    • desert theme (day)
    • desert theme (night)
    • sky theme (day)
    • sky theme (night)
    • forest theme (day)
    • forest theme (night)
  • Super Mario Bros. 3

    • ground theme (day)
    • ground theme (night)
    • underground theme (day)
    • underground theme (night)
    • castle theme (day)
    • castle theme (night)
    • airship theme (day)
    • airship theme (night)
    • underwater theme (day)
    • underwater theme (night)
    • ghost house theme (day)
    • ghost house theme (night)
    • snow theme (day)
    • snow theme (night)
    • desert theme (day)
    • desert theme (night)
    • sky theme (day) (mostly done)
    • sky theme (night)
    • forest theme (day)
    • forest theme (night)
  • Super Mario World

    • ground theme (day)
    • ground theme (night)
    • underground theme (day)
    • underground theme (night)
    • castle theme (day)
    • castle theme (night)
    • airship theme (day)
    • airship theme (night)
    • underwater theme (day)
    • underwater theme (night)
    • ghost house theme (day)
    • ghost house theme (night)
    • snow theme (day)
    • snow theme (night)
    • desert theme (day)
    • desert theme (night)
    • sky theme (day)
    • sky theme (night)
    • forest theme (day)
    • forest theme (night)
  • Super Mario Bros. U (Will likely not ever be supproted)

  • Super Mario 3D World (Will likely not ever be supproted)

TODO

  • Add more theme support (underground, underwater, etc)
  • Add more game style support (SMB1, SMW, etc)
  • Maybe try 3D World support? (hard to do cuz not sprites, but entire 3D models)
  • Fix gound tile sprite offsets (currently I have no real clue as to which ground tile IDs go to which sprites in the spritesheet. Currently just taking my best guess)

Sprites from https://www.spriters-resource.com/

Thanks to Gavin Kistner for his canvas mouse controls demo