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Editor interface doesn't recover after resuming Suspend - Windows 7 #92155

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CitrusWire opened this issue May 20, 2024 · 0 comments
Open

Editor interface doesn't recover after resuming Suspend - Windows 7 #92155

CitrusWire opened this issue May 20, 2024 · 0 comments

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@CitrusWire
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CitrusWire commented May 20, 2024

Tested versions

4.2.2 - reproduceable

System information

Windows 7; Godot defaults, Forward+
Godot v4.2.2.stable - Windows 6.1.7601 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (�; 30.0.14.7304) - AMD Ryzen 7 1700 Eight-Core Processor (16 Threads)

Issue description

When I resume my computer after suspending, if Godot was running on the main desktop, it will look like this:

godot after suspend

Which is the same as happened when it ran out of RAM: #92084

I can still interact with the UI, and the bits I interact with get refreshed, but it's overall a mess.

But this happens even if Godot is pretty much the only application running.
All other applications resume just fine.

Steps to reproduce

  1. Start godot editor
  2. Create/resume a project (empty project is fine).
  3. Suspend PC
  4. Resume PC

Minimal reproduction project (MRP)

n/a

@CitrusWire CitrusWire changed the title Editor interface doesn't recover after resuming Suspend Editor interface doesn't recover after resuming Suspend - Windows 7 May 20, 2024
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