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CitrusWire
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Editor interface doesn't recover after resuming Suspend
Editor interface doesn't recover after resuming Suspend - Windows 7
May 20, 2024
Tested versions
4.2.2 - reproduceable
System information
Windows 7; Godot defaults, Forward+
Godot v4.2.2.stable - Windows 6.1.7601 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (�; 30.0.14.7304) - AMD Ryzen 7 1700 Eight-Core Processor (16 Threads)
Issue description
When I resume my computer after suspending, if Godot was running on the main desktop, it will look like this:
Which is the same as happened when it ran out of RAM: #92084
I can still interact with the UI, and the bits I interact with get refreshed, but it's overall a mess.
But this happens even if Godot is pretty much the only application running.
All other applications resume just fine.
Steps to reproduce
Minimal reproduction project (MRP)
n/a
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