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If I have godot editor running on a desktop that's not the main one when I suspend the machine, when I resume the machine, Godot will crash. It will eat 100% of one CPU core until I kill it. The application is entirely unresponsive.
If Godot is running in the main desktop, the interface breaks: #92155 but it doesn't crash.
Steps to reproduce
Start godot editor in a desktop that's not the main one
Create/resume a project (empty project is fine).
Suspend PC
Resume PC
Minimal reproduction project (MRP)
n/a
The text was updated successfully, but these errors were encountered:
CitrusWire
changed the title
Editor crashes doesn't recover after resuming Suspend
Editor crashes doesn't recover after resuming Suspend - Windows 7
May 20, 2024
It seems to be working fine on Windows 11 on any desktop (using built-in desktop switcher). Might be related to specific GPU driver, or Windows 7 specific (most likely, sleep implementation was quite buggy in old Windows versions).
Tested versions
Godot 4.2.2 reproduceable
System information
Godot v4.2.2.stable - Windows 6.1.7601 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (�; 30.0.14.7304) - AMD Ryzen 7 1700 Eight-Core Processor (16 Threads)
Issue description
I use Microsoft's
Desktops
application to have multiple virtual desktops on Windows 7 - https://learn.microsoft.com/en-us/sysinternals/downloads/desktopsIf I have godot editor running on a desktop that's not the main one when I suspend the machine, when I resume the machine, Godot will crash. It will eat 100% of one CPU core until I kill it. The application is entirely unresponsive.
If Godot is running in the main desktop, the interface breaks: #92155 but it doesn't crash.
Steps to reproduce
Minimal reproduction project (MRP)
n/a
The text was updated successfully, but these errors were encountered: