GraphicsCortex is a custom OpenGL and Physx based 3D graphics API to be used in the game engine and physics simulation applications. It aims to provide a platform to create high-performance physics simulations with realistic graphics. With tools to communicate between python scripts, it enables the training of deep learning agents in these environments. Since it is first created to train autonomous driving models, it has special tools to create vehicle simulations. Training neural networks is a compute resource heavy proceess itself, so the simulation used for it must be cheap in gpu usage and video memory, also be very fast. GraphicsCortex is developed to use the least amount of resources for simulation and rendering while providing the most amount of control to the user.
Library | Functionality |
---|---|
glew | OpenGL |
GLFW | Window |
glm | Math |
assimp | 3D Mesh Loading |
stb_image | Image Read/Write/Compression/Decompression |
physx | Physics Simulation |
redis | In-Memory Communication Between Other Languages |
FreeType | Font File Loading |
Splines
Python API
CUDA/OpenCL connection?
Editor
Docking
Object Hierarchy
Prefabs
Component System
Mouse Controls
Serialization
Deserialization
Hot code reloading
Shader Attribute and Layout detection
Mesh Configuration
PBR and BRDF
RenderPasses and Shadows
Implementing Vulkan
Vulkan RTX Path Tracing
Skeletal Animations
Compute Shaders
Transition to PhysX 5.1
Scene Queries
Collusion Detection
Physics Visualization
Liquid Simulations
Smoke Sİmulations
Volumetric Rendering
Cloth Simulations
A scene with anolog controllable vehicle from python, obstacles, target area.
(missing: analog control, standarized python api, collusion detection)
A scene in city with traffic and pedestrians