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BETA: Free, open-source automated road creation tool for Unity

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RoadArchitect

IMPORTANT: This project is no longer maintained. I recommend using FritzsHero's fork instead.

GitHub release Github All Releases GitHub contributors Join the chat at https://gitter.im/NewRoadArchitect/community

Road Architect for Unity. Road architect is a professional quality road system creator featuring dynamic intersections, bridges and many other road objects.

Road Architect is currently being developed with Unity 2019.1.12f1. If interested in contributing please open an issue or pull request.

  • Currently, I recommend downloading the main git repository by using git clone https://github.com/embeddedt/RoadArchitect.git instead of downloading a ZIP from GitHub.
  • The resulting folder should be copied to the root of your Assets directory and may need to be renamed to RoadArchitect (instead of RoadArchitect-master).
  • Documentation https://github.com/embeddedt/RoadArchitect/wiki/Documentation
    • Note: The Road Architect menu is located under the "Window" menu.

Videos

NOTE: Unless stated otherwise, all screenshots were made using Unity 2018.2.2f1 Personal. They utilize free trees and grass from the Unity Asset Store, RoadArchitect, and the Unity Post-Processing Stack v1. No paid products were used in the production of these screenshots.

Intersections

Newer intersection screenshot

  • Dynamic - Procedurally generated based upon lanes, road width and angle of attack.
  • Turn lanes - Complete left and right optional turn lanes.
  • Traffic lights - Fully functioning and heavily detailed traffic light system including left on yield and right turn lane only lights.
  • Assets - Includes several assets such as traffic light poles, street lights, traffic lights, stop signs and more. Most include rigid body versions for dynamic environments.

Bridges

Bridges

  • Bridge wizard - Allows for instant creation of professional quality bridges such as causeway, arch, suspension and more. All bridge creation aspects are generated instantly allowing quick iteration.
  • Customization - Custom extrusion allows for mix and match of bridge parts. Over 50 bridge parts included.
  • Details - Many different types of railing, bases, center dividers included.
  • Curvature - Curvature of bridges supported including arch and suspension bridges.

Railing and extrusions

Railing

  • Railing - 12+ Railing types included such as K-Rails and W Beams.
  • Center dividers - Many center divider options including the most popular configurations such as K-Rails with blinders or street lights. All aspects of mesh extrusion are performed instantly allowing quick iteration.
  • Collision barriers - Water barrels and other collision barriers come with prefabricated rigid or static body configurations.
  • Custom extrusion - Extrude any custom mesh along the spline with almost limitless customization.

Assets

NOTE: This screenshot has no other assets besides RoadArchitect. Assets

  • Road assets - Several road assets are included such as street lights, double lights, stop signs and more. All aspects of road asset placement are done instantly, allowing for quick iterations.
  • Custom assets - Place any custom mesh along the spline with an extreme amount of customization options.
  • Signs - 300+ U.S. federal and state road signs are pre-built and available for use.
  • Future assets - Assets will be added and freely available as time progresses.

Quality

Quality

  • Speed - All mesh extrusion, bridge extrusion and road asset placement actions are instantaneous. Optimized road generation results in an average 100ms per (2km road + 1 intersection). Multithreaded support.
  • Quality - Most road textures at least 1024x1024 resolution. Most materials include normal and specular maps. Most assets created to federal or state specification.

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BETA: Free, open-source automated road creation tool for Unity

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