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[in development] Free pixelart editor made in SDL2 C++

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counter185/voidsprite

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voidsprite

Free C++ sprite editor

Preview image

Supported file formats

Import:

  • PNG
  • BMP
  • OpenRaster ORA
  • RPGMaker 2000/2003 XYZ
  • Atrophy Engine AETEX (tga/dds)
  • Wii TPL*
  • DDS* (DXT1, DXT2/3, DXT4/5)
  • Cave Story engine PBM
  • VTF* (BGRA, BGR, DXT1, DXT2/3, DXT4/5)
  • NES (dumps CHR-ROM)
  • all other formats supported by SDL2_Image

* - not all subformats are currently implemented

Export:

  • PNG
  • OpenRaster ORA
  • RPGMaker 2000/2003 XYZ
  • BMP
  • Cave Story engine PBM
  • C header (as uint8_t array)

Building

  1. Go to freesprite/devlibs and extract devlibs.7z to the current directory (right click devlibs.7z and Extract here).
  2. Go back to the repository root and run the copy_devlibs.bat script
  3. Open freesprite.sln with Visual Studio and build/run like any other C++ program

Licenses

The license for voidsprite is currently to be determined.

Licenses for other libraries and fonts used in voidsprite can be found in the OPEN_SOURCE_LICENSES directory