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Releases: JannisX11/blockbench

4.10.3

05 Jun 12:00
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Changes

  • Added Minecraft 1.21 Skin Presets:
    • Breeze
    • Bogged
    • Bogged Layer
  • Auto-enable bedrock UV rotation during Minecraft 1.21 release

Fixes

  • Fixed #2364 App freezes on Linux when saving files through the file saver dialog
  • Fixed outliner multi selection on touch devices
  • Fixed texture list multi selection on touch devices
  • Fixed timeline marker z-index issue
  • Fixed status bar value getting stuck after using variable placeholder slider

4.10.2

29 May 21:13
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Fixes

  • Fixed #2355 Screenshot model crops out bottom and rightmost pixel row
  • Fixed pixel perfect option in brush presets is not being saved
  • Fixed icons being squashed together in some UIs
  • Fixed start screen style issues
  • Fixed issue with load order of auto-backups
  • Fixed empty line with colon in "Scale" dialog
  • Fixed issue where tiny mesh corner pixels cannot be painted at 32x uv size
  • Fixed #2347 modded entity export issue in older formats
  • Improved Molang Keyframe recognition for "M" icon
  • Clear GPU cache after every restart on Linux to solve GPU issue with shader materials
  • Fixed outliner multi-selection issues on touch screens
  • Fixed #2204 Issue with armature animation rotations in glTF
  • Fixed rare mesh painting issue
  • Ensure flipbook suggested mcmeta filename contains .png
  • Fixed #2345 Discontinuous keyframe post values can't be edited in mixed group
  • Fixed #2320 Flip Animation creates wrong keyframe at timestamp 0
  • Fixed pinned auto UV not using the correct offset on bedrock blocks
  • Fixed 3D brush cursor including flipbook texture UV offset
  • Fixed pasted texture selection appearing on top layer instead of the selected layer
  • Fixed displayed face texture when cube face still has texture assigned in group texture formats
  • Fixed #2340 Texture field in project files is false for unset textures
  • Fixed selecting edges not unselecting faces internally

Technical Changes

  • Added change_children field for outliner toggles
  • Updated electron to 30.0.8

4.10.1

13 May 19:44
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Changes

  • Added new mobile menu bar
  • Added swipe down gesture from the mobile header to open the menu bar. Swipe sideways to switch between different menus
  • Renamed cuboid with edges to "Beveled Cuboid"
  • Reverted default rotation space to local
  • Applying a texture to a mesh from the viewport right click menu now allows applying only to the selected faces

Fixes

  • Updated MolangJS to 1.6.4 to fix an issue with nested scopes
  • Fixed #2325 Plugin website URL being appended "..." despite not being too long
  • Fixed issue with loading on older mobile browsers
  • Fixed issue with modded entity export
  • Fixed icon alignments in header bar
  • Fixed #2322 Sound keyframes cause animation preview to freeze
  • Fixed sound playback issues
  • Fixed #2324 Reloading local plugins does not reload the changelog
  • Fixed x-ray vertex selection on vertex snap tool no longer working
  • Fixed numeric inputs not allowing negative numbers on iOS and Samsung Galaxy devices
  • Fixed animation playback speed not working when recording GIF
  • Fixed grainy face on mesh when UV scale is 0
  • Fixed elements remaining when undoing importing skin project
  • Fixed issue with faces not updating when applying texture in OptiFine JEM format
  • Fixed programmatically setting form value in dialog causing update

4.10.0 - The Knife Tool Update!

09 May 16:53
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Mesh editing

Knife Tool! (#1945)

The knife tool lets you cut your mesh and create new details and edges in a super intuitive way. This makes designing certain shapes in Blockbench a lot easier.

Select a mesh, then use the knife tool to slice through the surfaces. Press Enter to confirm your changes.
You can hold Control to snap to the pixel grid of the texture, and Shift to snap to edge and face centers.

image

Automatic mesh fixes

Added automatically suggested mesh editing fixes

  • Fix for concave quads
  • Fix for vertices moved into other vertices

Easier selecting

  • Highlight edges and vertices when hovering over
  • Improved selecting edges and vertices

Other mesh features

  • Added "Cuboid with edges" mesh primitive generator
  • Added mesh solidify tool

Flipbook editor

This update adds the new Flipbook Editor!

  • Setup flipbook-animated texture strips without manually resizing textures
  • Add, copy, remove, rearrange, and resize flipbook texture frames in an easy-to-use menu
  • Auto-generate the implementation code for supported Minecraft formats

image

Transform spaces

Transform spaces received an update to make them more consistent across different modes and different element types

  • Renamed "Bone" space to "Parent"
  • The default transform space is now "Parent"
  • Added local space move support for bones in edit and animation mode (#2205)
  • Added local space support for the pivot tool (#774)

Image Editor

  • Added setting for image editor pixel grid size
  • "Add Image" option when dropping png file into image editor
  • Make "Edit" first option when opening image file with Blockbench

Animation

  • Added tool to optimize animations in one click
  • Added "Change Animation Speed" option
  • Blockbench now asks to copy keyframes when duplicating a bone (#1564)
  • Holding shift now locks bezier handler axis
  • Hold control to snap bezier handles (#1757)
  • Bezier handles now automatically adjust when changing animation speed
  • Added animation controller playback speed option (#1863)
  • Wrap around catmull rom keyframes in loop (#1965)
  • Improve animation looping preview smoothness
  • Inverse Kinematics now works with null object in outliner root
  • Changed timeline marker icon
  • Automatically exit graph editor when opening effect animator

Minecraft features

  • Added Armadillo skin preset
  • Java modded entity
    • Added Fabric (yarn) modded entity option
    • Added Yarn Mapping Export Template for Keyframe Animations (thanks @SirJain0)
    • Added entity class name field for modded entity
    • Added back child ModelPart references in 1.17 Modded Entity (#1892)
  • Bedrock
    • Added setting to enable experimental bedrock model UV rotations
    • Added support for bedrock particle events (Wintersky 1.3.0)
  • OptiFine JEM
    • Added per-bone textures in OptiFine Entity format (#857)

Single default texture system

Added a new system to handle texture assigning. This is currently used in Minecraft Bedrock blocks and OptiFine JEM.
With this new system, textures can still be assigned to faces (or bones in OptiFine), but on faces with none assigned the default texture will be used.
The default texture can be chosen by right-click > Set as Default. If this isn't enabled on any texture, the selected texture will be used as default.

General modeling

  • Improved resize tool handling on inverted cubes
  • Adapt box UV origin when resizing on X axis (#1819)
  • Added option to center individual pivot points
  • When grouping elements, the group now auto-adapts the name of the elements (#1985)
  • Added pixel grid in edit mode (#1189)
  • Added tool and gizmo for stretching cubes in enabled formats, thanks @AaronWoodward
  • Change move and layer move tool to have different shortcuts

UV Mapping

  • Added Cycle UV and Cycle Invert UV options for mesh faces
  • Implement per element selection system in UV editor (Fixes #2167)
  • Added Multi Texture Occupancy option for per-face UV (#526)
  • Snap UV To Pixels is now calculated in texture space

GIF Recorder

  • Added keyboard keys (Enter, Esc) to start and cancel GIF recording
  • Reduced GIF color flickering by saving GIFs with higher color accuracy
  • Other GIF recorder improvements (#2262)
  • Update GIF Recorder to allow plugins to add their own formats, thanks @ewanhowell5195!

Plugins

  • Added plugin changelog tab!
  • Added plugin deprecation warning with notes to display the deprecation reason
  • Added plugin "contributes" data to suggest plugins for unknown formats

Import and Export

  • OBJ Import
    • Added MTL support
    • Added import scale option
  • FBX Export
    • Added embed textures export option
  • Avoid showing existing textures in texture auto import list
  • Added additional warning when loading invalid bbmodel file

UI improvements

  • Added a redesigned header bar in the mobile version
  • Added resizable dialogs (#1665)
  • Made sidebar panel height adjustable
  • Improved toolbar overflow
  • Action Control: list recently used actions on top
  • Changed action control to no longer select option under mouse cursor when opening, to improve keyboard usability
  • Added project tab context menu
  • Updated "Select External Image Editor" dialog
  • Changed "Update downloaded" icon
  • Changed orbit gizmo axis font

Other changes

  • Added video support in reference images (#1482)
  • Cleaned up inconsistencies with file names (#2164)
    • .bbmodel file name is now always synced with project name
    • The file name field is no longer editable if the file is already saved
  • Include texture folder in invalid texture path error message
  • Made ground plane one-sided, added setting to change it back
  • The 3D brush outline is now visible on both sides of faces (#2289)
  • Default to selected texture in Generate Palette
  • Cropping a texture to selection now adjusts the affected UV maps
  • Optimized sketchfab tag suggestions, added NoAI tag suggestion
  • Custom theme thumbnails can now by styled via CSS (#2266, thanks @ewanhowell5195)
  • Increase UV visible mesh face limit
  • Switch auto-backup to indexedDB to allow for larger backups in the web app
  • Added option to duplicate project
  • Allow ctrl based keybindings to be used while editing text inputs

Technical changes

  • Added dialog keyboard_actions system
  • Added "force_step" field in dialogs to force value rounding to step
  • Added class to identify menu bar menus in themes
  • Added class to identify bar-select menus
  • Added class option for creating menus
  • URL parameters to load model through link (#2179) Documentation
  • Added a way to access native DOM Animation class (NativeGlobals.Animation)
  • Added a CLI argument (--userData) to specify the userData directory (#2309, thanks @SnaveSutit!)
  • Added NumSlider support in menu, opens dialog where the value can be changed.
  • Added description option to showmessagebox commands API
  • Improved plugin uninstall error message
  • Added event hook in undo save constructor to allow custom undo aspects
  • Updated Electron
  • Updated to the latest version of Fontawesome

Fixes

  • Fixed reference image reload bug
  • Fixed scrollbar color on recent web browsers
  • Fixed #2215 Transform > Scale is rounded to 2 decimal places
  • Fixed #2202 can use undo/redo while scaling model
  • Fixed pasting mesh faces not applying texture
  • Increase orthographic camera distance to reduce issues with clicking gizmos
  • Fixed #2231 Amend checkboxes are always checked initially
  • Fixed #2237 Rotated cube UVs do not correctly convert to mesh
  • Fixed timeline playhead line clipping
  • Fixed pose in armature gltf export (#2224)
  • Fixed texture not updating when loading as emissive from bedrock entity
  • Fixed plugins getting uninstalled on offline web app
  • Fixed #1988 glTF armature export does not support multi texture
  • Fixed #2201 can't export skinned glTF model with locator or null
  • Fixed #2223 Bat Skin Template errors when trying to convert to a different format
  • Fixed upper body rotation in wolf skin preset
  • Fixed an issue with the format of relative paths in bbmodel files
  • Fixed mirror modeling counting meshes with minimal X origin offset as off-center
  • Fixed #1964 by auto-clearing Linux GPU cache files after updating
  • Fixed #2273 disabled plugins still try to reload when reloading all
  • Fixed #2272 plugin background icon can overflow
  • Fixed several inconsistencies related to styling and custom themes
  • Fixed selecting keyframes from validator not automatically switching to animation mode
  • Pasting an empty group into the outliner does not select it
  • Fixed #2298 GIF resolution can be a pixel too small
  • Fixed gif transparency issues when background present
  • Fixed #2301 namespace auto-re-generating when opening project
  • Fixed translations for selecting keyframe and animation controller particle and sound files
  • Fixed #2065 Long sound keyframe can desync
  • Fixed #2267 Removed faces not restored in Box UV
  • Fixed #2297 Plugin settings tab not triggering onChange
  • Fixed #2291 Move tool gizmo misaligned on empty group
  • Fixed max reach issue of connected colors fill and magic wand select
  • Fixed issues with binary FBX export. FBX exports now work in Blender, apart from animations and embedded textures. Thanks @SiboVG!
  • Fixed bug in glTF exporter, thanks @Oakfather!
  • Fixed issue when importing bedrock models with rotated locators
  • Fixed #2051 leftover faces after merging vertices
  • Fixed bedrock animation length rounding to lower value than last keyframe
  • Fixed issue accessing submenus in some custom themes
  • Fixed file exte...
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4.10.0 Beta 2

03 May 18:40
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4.10.0 Beta 2 Pre-release
Pre-release

Welcome to the second beta for Blockbench 4.10!

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions in general may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

Knife Tool

  • Added knife tool snapping by holding shift
  • Fixed knife tool breaking when switching tab while it's enabled
  • Fixed #2278 knife tool mesh offset issue

GIF Recorder

  • Set default GIF format to 5-6-5 bit to reduce color flickering
  • GIF recorder improvements (#2262)
  • Added keyboard keys (Enter, Esc) to start and cancel GIF recording
  • Fixed animations always playing when recording GIF
  • Fixed #2298 GIF resolution can be a pixel too small
  • Fixed errors when recording GIF
  • Fixed gif transparency issues when background present

Interface

  • Improve toolbar overflow
  • Update orbit gizmo font
  • Added additional warning when loading invalid bbmodel file
  • Change action control to no longer select option under mouse cursor when opening, to improve keyboard usability

Minecraft features

  • Added Armadillo skin preset
  • Added setting to enable experimental bedrock model UV rotations

Single default texture system

Added a new system to handle texture assigning. This is currently used in Minecraft Bedrock blocks and OptiFine JEM.
With this new system, textures can still be assigned to faces (or bones in OptiFine), but on faces with none assigned the default texture will be used.
The default texture can be chosen by right-click > Set as Default. If this isn't enabled on any texture, the selected texture will be used as default.

Other changes

  • Added resize frame option to flipbook editor
  • Improve implementation of per-bone textures
  • Highlight edges and vertices when hovering over
  • Make 3D brush outline visible on both sides of faces (#2289)
  • Cropping a texture to selection now adjusts the affected UV maps
  • Change move and layer move tool to have different shortcuts
  • Optimize sketchfab tag suggestions, add NoAI tag suggestion
  • Added embed textures export option in FBX exporter
  • Custom theme thumbnails can now by styled via CSS (#2266, thanks @ewanhowell5195)
  • Make "Edit" first option when opening image file with Blockbench
  • Increase UV visible mesh face limit

Technical changes

  • Added a CLI argument (--userData) to specify the userData directory (#2309, thanks @SnaveSutit!)
  • Added NumSlider support in menu, opens dialog where the value can be changed.
  • Added description option to showmessagebox commands API

Fixes on new features

  • Fixed #2277 Cannot drag cube UV with "Move Texture with UV" enabled
  • Fixed laggy playback on reference videos
  • Fixed #2285 CTRL + Click no longer selects multiple UV faces
  • Fixed move gizmo rotation on group in local space in java block/item
  • Fixed missing translations on transform pivot tool
  • Update recommended text in mesh auto fix message boxes
  • Fixed issues in the Flipbook editor

Other fixes

  • Fixed #2301 namespace auto-re-generating when opening project
  • Fixed translations for selecting keyframe and animation controller particle and sound files
  • Fixed #2065 Long sound keyframe can desync
  • Fixed #2267 Removed faces not restored in Box UV
  • Fixed #2297 Plugin settings tab not triggering onChange
  • Fixed #2291 Move tool gizmo misaligned on empty group
  • Fixed max reach issue of connected colors fill and magic wand select
  • Fixed issues with binary FBX export. FBX exports now work in Blender, apart from animations and embedded textures. Thanks @SiboVG!
  • Fixed bug in glTF exporter, thanks @Oakfather!
  • Fixed issue when importing bedrock models with rotated locators
  • Fixed #2051 leftover faces after merging vertices
  • Fixed bedrock animation length rounding to lower value than last keyframe
  • Fixed issue accessing submenus in some custom themes
  • Fixed file extensions disappearing from recent project names
  • Fixed bbmodel import/export not handling faces with no texture assigned correctly
  • Fix non-rounded UV factor displaying too many decimal digits in textures list

v4.10.0-beta.1

18 Apr 20:09
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v4.10.0-beta.1 Pre-release
Pre-release

Welcome to the first beta for Blockbench 4.10!

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions in general may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

Mesh editing

  • Added knife tool (#1945)
  • Added automatically suggested mesh editing fixes
    • Fix for concave quads
    • Fix for vertices moved into other vertices
  • Added "Cuboid with edges" mesh primitive generator
  • Added mesh solidify tool
  • Cursor highlight when selecting mesh edges or vertices
  • Improved selecting edges and vertices

Flipbook editor

This update adds the new Flipbook Editor!

  • Setup flipbook-animated texture strips without manually resizing textures
  • Add, copy, remove, and rearrange flipbook texture frames in an easy-to-use menu
  • Auto-generate the implementation code for supported Minecraft formats

Transform spaces

Transform spaces received an update to make them more consistent across different modes and different element types

  • Renamed "Bone" space to "Parent"
  • The default transform space is now "Parent"
  • Added local space move support for bones in edit and animation mode (#2205)
  • Added local space support for the pivot tool (#774)

Image Editor

  • Added setting for image editor pixel grid size
  • "Add Image" option when dropping png file into image editor

Animation

  • Added option to automatically optimize animations
  • Added "Change Animation Speed" option
  • Blockbench now asks to copy keyframes when duplicating a bone (#1564)
  • Holding shift now locks bezier handler axis
  • Hold ctrl to snap bezier handles (#1757)
  • Bezier handles now automatically adjust when changing animation speed
  • Added animation controller playback speed option (#1863)
  • Wrap around catmull rom keyframes in loop (#1965)
  • Improve animation looping preview smoothness
  • Inverse Kinematics now works with null object in outliner root
  • Changed timeline marker icon
  • Automatically exit graph editor when opening effect animator

Minecraft modeling features

  • Added Fabric (yarn) modded entity option
  • Added Yarn Mapping Export Template for Keyframe Animations (thanks @SirJain0)
  • Added entity class name field for modded entity
  • Added back child ModelPart references in 1.17 Modded Entity (#1892)
  • Added per-bone textures in OptiFine Entity format (#857)

UV Mapping

  • Implement per element selection system in UV editor (Fixes #2167)
  • Added Multi Texture Occupancy option for per-face UV (#526)

Plugins

  • Added plugin changelog tab!
  • Added plugin deprecation warning with notes to display the deprecation reason
  • Added plugin "contributes" data to suggest plugins for unknown formats

OBJ importer improvements

  • Added MTL support
  • Added import scale option

UI improvements

  • Added a redesigned header bar in the mobile version
  • Added resizable dialogs (#1665)
  • Made sidebar panel height adjustable
  • Action Control: list recently used actions on top
  • Added project tab context menu
  • Updated "Select External Image Editor" dialog
  • Changed "Update downloaded" icon

Other changes

  • Added video support in reference images (#1482)
  • Cleaned up inconsistencies with file names (#2164)
    • .bbmodel file name is now always synced with project name
    • The file name field is no longer editable if the file is already saved
  • Calculate snap UV to pixels in texture space
  • Include texture folder in invalid texture path error message
  • Switch auto-backup to indexedDB to allow for larger backups in web app
  • Update GIF Recorder to allow plugins to add their own formats, thanks @ewanhowell5195!
  • Added pixel grid in edit mode (#1189)
  • Added tool and gizmo for stretching cubes in enabled formats, thanks @AaronWoodward
  • Adapt box UV origin when resizing on X axis (#1819)
  • Made ground plane one-sided, added setting to change it back
  • Avoid showing existing textures in texture auto import list
  • Default to selected texture in Generate Palette
  • When grouping elements, the group now auto-adapts the name of the elements (#1985)
  • Added option to duplicate project
  • Allow ctrl based keybindings to be used while editing text inputs

Technical changes

  • Added dialog keyboard_actions system
  • Added "force_step" field in dialogs to force value rounding to step
  • Added class to identify menu bar menus in themes
  • Added class to identify bar-select menus
  • Added class option for creating menus
  • URL parameters to load model through link (#2179)
  • Added a way to access native dom Animation class (NativeGlobals.Animation)
  • Improved plugin uninstall error message
  • Updated Electron
  • Updated to the latest version of Fontawesome

Fixes

  • Fixed reference image reload bug
  • Fixed scrollbar color on recent web browsers
  • Fixed #2215 Transform > Scale is rounded to 2 decimal places
  • Fixed #2202 can use undo/redo while scaling model
  • Fixed pasting mesh faces not applying texture
  • Increase orthographic camera distance to reduce issues with clicking gizmos
  • Fixed #2231 Amend checkboxes are always checked initially
  • Fixed #2237 Rotated cube UVs do not correctly convert to mesh
  • Fixed timeline playhead line clipping
  • Fixed pose in armature gltf export (#2224)
  • Fixed texture not updating when loading as emissive from bedrock entity
  • Fixed plugins getting uninstalled on offline web app
  • Fixed #1988 glTF armature export does not support multi texture
  • Fixed #2201 can't export skinned glTF model with locator or null
  • Fixed #2223 Bat Skin Template errors when trying to convert to a different format
  • Fixed upper body rotation in wolf skin preset
  • Fixed an issue with the format of relative paths in bbmodel files
  • Fixed mirror modeling counting meshes with minimal X origin offset as off-center
  • Fixed #1964 by auto-clearing Linux GPU cache files after updating
  • Fixed #2273 disabled plugins still try to reload when reloading all
  • Fixed #2272 plugin background icon can overflow
  • Fixed several inconsistencies related to styling and custom themes
  • Fixed selecting keyframes from validator not automatically switching to animation mode
  • Pasting an empty group into the outliner does not select it

4.9.4 - The Image Editor Update [Patch 4]

16 Feb 20:11
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Changes

  • Added webp support for reference images
  • Added "Add Image" option when dropping png file into image editor

Fixes

  • Fixed Merge Down of layer ignoring opacity and blend mode
  • Fixed issue when resizing or scaling textures with layers
  • Fixed auto UV not working on negative size cubes
  • Fixed potential line overflow in error log dialog
  • Fixed molang editor overflow in animation properties dialog
  • Created temporary fix for large backup models preventing the program from starting
  • Fixed zoom not working correctly in orthographic camera angle presets
  • Fixed errors when typing text into some numeric inputs
  • Fixed animation controllers exporting line breaks in transitions
  • Fixed #2197 Highlight Brush line drawn from mirrored spot
  • Fixed clicking cancel on export options not canceling export
  • Fixed bedrock attachable reference player arm not correctly rotated
  • Fixed UV size sliders not updating UV on meshes
  • Fixed mesh UV rotation snapping not being super precise
  • Fixed plugin details tab issues
  • Fixed non-critical background tab texture error message
  • Fixed mesh viewport menu acting like outliner menu
  • Allow palette colors to be styled smaller via theme

4.9.3 - The Image Editor Update [Patch 3]

03 Jan 21:58
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Changes

  • When generating a template with nothing selected, the template will now be generated for the entire model
  • Added paste option to outliner context menu
  • Made selecting vertices easier on touch screens (#2153)
  • Added back support for older iOS versions pre 16.4
  • Added new molang validation for ")("

Fixes

  • Fixed issue with scaling groups
  • Fixed #2165 back texture on flat cubes does not appear in regenerated template
  • Fixed cubes not syncing correctly across edit sessions
  • Fixed double clicking on amend edit menu selects reference images behind
  • Fixed export property not being saved on meshes
  • Fixed export property being ignored when exporting skinned mesh as glTF
  • Fixed #2159 Cannot use multiple modifier keys for keybind on Mac
  • Fixed UV matching when merging projects
  • Fixed Face Properties tint index UI not updating correctly
  • Stop possibility of most material icons being Google translated in web app
  • Fixed mesh UV overlay being draggable in paint mode
  • Fixed deleting texture not working when mesh part is selected
  • Limited OBJ importer face vertex count to 4 to prevent invalid faces from being created
  • Locked elements no longer get mirrored in mirror modeling
  • Fixed #2177 animation list overlap
  • Slim skins now work correctly on reference models (#2037)
  • Fixed creating face not deleting duplicate edges
  • Fixed unable to extrude single not connected vertex
  • Fixed #2045 OBJ mtl export can have incorrect texture file name
  • Center View on Selection no longer works for UVs (#2172)
  • Fixed clicking on 2D editor scrollbar counting as paint

4.9.2 - The Image Editor Update [Patch 2]

16 Dec 13:37
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Changes

  • Added new bat skin model
  • Added bedrock attachable preview support for nested binding

Fixes

  • Per texture UV workflow improvements
  • Fixed #2149 Cannot click on input box in dialog file picker
  • Fixed reference appearing behind 2D editor by default
  • Fixed #2124 Converting cube to mesh changes rotation
  • Fixed error in bbmodel merging
  • Fixed typo in shared actions
  • Fixed texture resizing issue with per texture UV size
  • Fixed layer changes not marking texture as internal
  • Fixed icon crop on android
  • Fixed mobile panels displaying when not selected
  • Fixed unable to select animations on mobile
  • Fixed mobile color picker size issue
  • Fixed double panel issue in mobile layout
  • Fixed visual issue in Predicate editor
  • Fixed issue with brush blend modes at full opacity
  • Fixed issues with new image project dialog
  • Fixed #2142 stretched image size
  • Fixed missing image when canceling dialog
  • Fixed "toggle all grids" icon
  • Fixed top/bottom slot panels in image editor
  • Fixed layer resize handles not working with UV overlay enabled
  • Copy pasting tweaks
  • Fixed issue with duplicating texture selection

4.9.1 - The Image Editor Update [Patch 1]

04 Dec 16:27
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Changes

  • Respect texture animation when pasting image sections
  • Updated bbmodel format version to 4.9 to highlight per-texture-UV-size system

Fixes

  • Fixed #2133 issue when generating templates
  • Fixed UV resolution changing when converting projects
  • Fixed missing option to disable color when appending to template
  • Fixed UV editor navigation issue on Firefox + iOS
  • Fixed settings profile issue with removed settings
  • Fixed timeline scrolling CSS issue
  • Fixed issue with brushes restricting to cube faces
  • Fixed pixel grid on box UV generic models
  • Fixed #2129 Hybrid menus close when cursor passes over menu separator
  • Fixed hybrid menu icon updating incorrectly in nested menus
  • Fixed #2132 issue with UV preview
  • Fixed UV export in OBJ and Collada exporter
  • Fixed round color picker creating too many color history entries
  • Fixed #2121 line brush preview not disappearing when releasing shift outside of window
  • Fixed #2123 Highlight Brush line drawn from arbitrary position before having painted
  • Fixed incorrect category for layer crop keybinding
  • Fixed cropping texture to selection issue on mac and Linux builds
  • Hide removed cube faces
  • Exclude removed cube faces from UV selection frame (#2135)
  • Fixed #2137 narrow list in model import dialog
  • Fixed onion skinning memory leak
  • Fixed issue with moving layers when grabbing outside of canvas