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Physically-Simulated-Rigid-Solids
Physically-Simulated-Rigid-Solids PublicSimulation of rigid solids. Made in Unity, using soft and hard constraints physics
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WebGL2-Implementations
WebGL2-Implementations PublicSome WebGL2 implementations, including: Addition of 3D objects, Free navigating camera, integration of a GUI, Toon Shading implementation, Phong's lighting model, Instantiation of geometry
JavaScript 1
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Particles-System-with-Compute-Shaders
Particles-System-with-Compute-Shaders PublicParticles System with Compute Shaders using 2D textures. Tests carried out with Synthclipse (eclipse plugin for graphic shaders)
JavaScript 1
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Physically-Simulated-Cloth
Physically-Simulated-Cloth PublicSimulation of piece of cloth formed by several spring-mass objects. Made in Unity, using Hooke's law physics.
C#
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Physically-Simulated-Fluid-2D
Physically-Simulated-Fluid-2D PublicSimulation of smoke in 2D. Made in VIsual Studio, using Navier-Stokes equations.
C++ 1
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CUDA-Image-Editor
CUDA-Image-Editor PublicBasic image editor using parallel programming in CUDA
Cuda
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