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The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++ (http://www.AtomicGameEngine.com)

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Editor and Player Source Repository

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform engine with support for the Windows, OSX, Android, iOS, Linux, and WebGL platforms. Games and applications can be written in C#, JavaScript, TypeScript, and C++.

LICENSE

The Atomic Game Engine source code is released under the permissive MIT license. Please see LICENSE.md for complete licensing information.

Documentation and Downloads

Download the Atomic Editor

Getting Started Documentation

Project Management

The Atomic Game Engine has rolling build milestones at roughly 2 week intervals. The issue schedule can be found in the numbered Atomic Build milestones. If an issue is unassigned, no one has claimed it for that build. Please leave a comment in the issue if you are interested in working on it.

Community

Atomic Q&A: https://qa.atomicgameengine.com/

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Gitter Chat: Join the chat at https://gitter.im/AtomicGameEngine/AtomicGameEngine

Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund

Screenshots

Atomic Editor

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Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Looking for the Javascript and TypeScript examples?

They are over here: Javascript Examples

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.

About

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++ (http://www.AtomicGameEngine.com)

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  • C 56.7%
  • C++ 35.0%
  • Perl 2.6%
  • Objective-C 1.1%
  • Makefile 0.9%
  • TypeScript 0.8%
  • Other 2.9%