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Grewh2D

Genetically Refined Wheels in 2D - semi-interactive visualisation of genetic based evolution of multi-wheeled vehicles

TODO:

  • smooth camera follow (maybe omit this due to performance)
  • sometimes the best one doesn't carry over. This is not inheritedly bad. Maybe it's happening because of non-deterministic physics system, which drops some frames, especially on the first creature drop, resulting in it getting lost. Or some forgotten mutation, idk.
  • triangulation is sometimes not perfect
  • WebGL doesn't show proper graph line material in statistics scene

Notes:

  • unfortunately IComparable cannot be used since it breaks the WebGL build
  • minimal polygon triangulation is funnily enough an open problem, doing clockwise sort instead, so that indrawable polygons are fixe

Third party stuff: