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animations #1121
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Forks that implements animation: |
... and mine, https://github.com/dccsillag/picom, which is what pijulius, FT-Labs and fdev31 forked from (and what the long-standing PR #772 was from). |
Oh yeah i kinda forgot about yours.... Thanks for reminding me though :D |
i can't check out the discord thread, looks like the invitation link has expired! i would be happy to hear an update about picom animations 🫠 |
thanks for pointing out. i copied it from the discord badge in the readme but it turned out that it wasn't updated when it was changed so i updated it both in the readme and here.
unfortunately, there are no updates. |
Still want animation support. Done. Here is my public, actively maintained, on the AUR fork of pijulius picom. Now on NixOS and Nixpkgs and I am always looking to add new features. Links: https://github.com/allusive-dev/picom-allusive |
Hi, I want to quickly ( 🤞 ) merge animation support after v11 release (which should be in the next few weeks, again 🤞 ). looks like @FT-Labs' fork is the most comprehensive one? so maybe i will consolidate all the PR's around that. now, I realized I never asked if @FT-Labs wants to merge their branch into this repo, i just assumed they do 😅 I will still do this either way (these are all open source after all), but if @FT-Labs wants to, we can work together and sort this all out faster than I can with only current picom developers. |
And if @FT-Labs's fork has missing features, or there is another fork I need to look at, or something, please leave a comment. |
And I would definitely appreciate @dccsillag's help as well if he has more time and is able to. |
Hello @yshui, Yes, I'm totally up for it. That would be great, because this is a work that needs more than 1 person. Any help would be appreciated, I would be glad to explain what I have done until now and explain all of the steps. |
@yshui |
I'd be happy to help. (Still a bit strained for time, though!) |
I tried out @jasper-at-windswept's fork because I was curious, and the animations are cool, but the following would need some work, imo:
It would also be great to be able to set all animation settings using rules, rather than only being able to exclude windows from opening and unmapping animations. This would allow one tweak animations in a very fine-grained way, it'd be great for e.g. menus, docks, launchers, notifications, etc. Here is a recording (i3wm): picom-animations.mp4For reference, my config is here: https://github.com/zeorin/dotfiles/blob/07f0c9bf789f8baebc40afd3b06c5586b7a0caf8/home-manager/home.nix#L2618-L2803 |
@jasper-at-windswept I intend to take from @FT-Labs 's fork, as IIUC it is the most up-to-date version. |
Hi, can you open a PR from your branch? |
No problem. Looking forward to animations in v11! |
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Also feel free to try out my fork, it is based on FT-Labs and has animation customization throughout: rules, xprop, wintypes. May be helpful to take particular parts from it (https://github.com/XoDefender/picom) |
@XoDefender your fork is really awesome! I gave it a star. There is only one problem with it. It has a bug: when only one window is opened on workspace then it doesn't have rounded corenes. As soon as I open another window corners become rounded. I would really appreciate it if you could fix it. |
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I've been using this fork of picom for a long time and it has a lot of good animations, and it's really light weight. A little preview compfy-2024-04-20_21.55.36.mp4 |
hi, can anyone give the new animation PR a try? #1253 |
@yshui managed to fix the issue I was facing earlier and now the animations works as intended! And what I have to say is that they are as smooth as it gets. No hiccups as of now and I am digging the |
since there are multiple open issues requesting animations i decided to group them into a single issue to have a more or less centralized discussion, ease the progress tracking and reduce the amount of open issues.
there is also a thread in the #development channel on the discord server to ease the communication between developers interested in implementing animations.
feel free to reserve one of the first posts in this issue if you're interested in structuring it even more.
related issues:
related discussions:
related pull requests:
forks that implement animations:
feel free to post here or ping me on the discord server about additions to the lists above.
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