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[Feature] All the keybinds in menu #958
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"all the available" is too broad. You can bind any button to any command. It means the list will be infinite. |
Also, some key binds that some mods have, such as +hook are not known by the client. They are commands that are redirected to the game DLL and executed if the command matches so there is no way to know. |
Movement, Weapons, Inventory management and single button per specific item, F1-F12 utility (Save/Load, Quicksave/Quickload and similar). Pretty much what some other ports that I won't mention here offer, they usually have the exact same offerings. |
Which ones? |
Q2RTX does have Function/Weapon/Action and Legacy, each in it's own menu, just saying how they did it. |
The options menu is at the limit on what can be fit on a 320x240 window if support for the resolution is insisted upon. Perhaps emulating the new remaster options would be the way to go, keeping options, but having sub-menus that separate input, gameplay, sound etc. or keep options->customize controls and implement page support for the extra key-binds? Thoughts? |
A simple request to make all the available keybinds (weapons and such) be presented in a menu.
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