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Lag compensation, client-side prediction? #938

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VinnyVicious opened this issue Nov 20, 2022 · 1 comment
Open

Lag compensation, client-side prediction? #938

VinnyVicious opened this issue Nov 20, 2022 · 1 comment
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@VinnyVicious
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Are networking features planned on yquake's roadmap? Features like that are usually present in some Quake 1 clients (FTE, ezquake) and allow smoother multiplayer gameplay.

@Yamagi
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Yamagi commented Dec 3, 2022

Likely not. I won't object a pull request as long as it of high quality and doesn't interfere with single player gameplay, the Vanilla Q2 network protocol and mod compatibility. However I won't do it myself, because I'm not really interested in multiplayer these days.

@Yamagi Yamagi added the feature label Dec 3, 2022
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