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Are networking features planned on yquake's roadmap? Features like that are usually present in some Quake 1 clients (FTE, ezquake) and allow smoother multiplayer gameplay.
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Likely not. I won't object a pull request as long as it of high quality and doesn't interfere with single player gameplay, the Vanilla Q2 network protocol and mod compatibility. However I won't do it myself, because I'm not really interested in multiplayer these days.
Are networking features planned on yquake's roadmap? Features like that are usually present in some Quake 1 clients (FTE, ezquake) and allow smoother multiplayer gameplay.
The text was updated successfully, but these errors were encountered: