/
minions.js
116 lines (103 loc) · 2.28 KB
/
minions.js
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(function () {
var grid,
x = 'x',
o = 'o',
turnNumber,
whosTurn,
hasWinner,
$turnNumber = $('#turn-number'),
$whosTurn = $('#whos-turn'),
$square = $(".square"),
$clickPosition = $('#click-position'),
$gameOutcome = $('#game-outcome');
// Default values
var newGame = function () {
grid = [ null, null, null,
null, null, null,
null, null, null
],
hasWinner = false,
$square.text(''),
$square.removeClass('x-color'),
$square.removeClass('o-color'),
turnNumber = 1,
$turnNumber.html(turnNumber),
$whosTurn.html(whosTurn),
$gameOutcome.html('Unknown');
};
//toggle X and O
var whosTurnIsIt = function () {
// X goes if turnNumber is ODD, else O goes
if (turnNumber % 2) {
whosTurn = x;
} else {
whosTurn = o;
}
};
$square.on("click" , function () {
var clickPosition = (this.getAttribute("data-board-position"));
$clickPosition.text(clickPosition);
if (grid[clickPosition] !== null || hasWinner == true) {
return;
} else {
grid[clickPosition] = whosTurn;
$(this).text(whosTurn);
if (whosTurn == x) {
$(this).addClass('x-color');
} else if (whosTurn == o) {
$(this).addClass('o-color');
}
}
checkForWinner();
whosTurnIsIt();
});
/* WINNING BOARDS
0 -- 0 1 2
1 -- 3 4 5
2 -- 6 7 8
/ | | | \
3 4 5 6 7
*/
var winningRows = [
[0,1,2],
[3,4,5],
[6,7,8],
[2,4,6],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8]
];
var checkForWinner = function () {
// If there are no squares with 'null' then its a draw
if (grid.indexOf(null) == -1) {
$gameOutcome.text('Draw!');
resetGame();
};
//checks if rows have winning patterns
for(i=0; i < winningRows.length; i++){
possiblity = winningRows[i];
if (grid[possiblity[0]] != null && grid[possiblity[0]] == grid[possiblity[1]] && grid[possiblity[1]] == grid[possiblity[2]]) {
$gameOutcome.text(whosTurn + ' ' + 'WINS!');
hasWinner = true;
resetGame();
}
};
turnNumber++;
$turnNumber.html(turnNumber);
};
//reset game by re-initializing starts
var resetGame = function () {
$reset = $('#reset');
$reset.show();
$reset.on('click' , function () {
initGame();
});
};
//start game
var initGame = function () {
newGame();
whosTurnIsIt();
};
initGame();
}());