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Function to disable mods #11479

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2 tasks done
lolafur opened this issue Apr 15, 2024 · 2 comments
Closed
2 tasks done

Function to disable mods #11479

lolafur opened this issue Apr 15, 2024 · 2 comments
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@lolafur
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lolafur commented Apr 15, 2024

Before creating

  • This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
  • This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment in Missing features from Civ V - G&K #4697

Problem Description

Adding the ability to disable unused mods in the game. It was necessary to prevent the user from constantly deleting and reinstalling the mod

Related Issue Links

No response

Desired Solution

You can add a convenient and at the same time small function to disable mods to the game. The idea is that usually, if you don't use a mod, you uninstall it. And when you need it, you install it again. To avoid constantly deleting and re-installing, you can create a function with which in the “Mods” section you can disable those mods that you do not use, but leave those that are used.

Alternative Approaches

I don't see any alternatives to this function. Unless you leave everything as it is now in the game and don’t change anything

Additional Context

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@yairm210
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Mods, by default, are not used when installed.
You pick mods when creating a game - mods you don't pick will not be used.
What am I missing here?

@lolafur
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lolafur commented Apr 19, 2024

Mods, by default, are not used when installed. You pick mods when creating a game - mods you don't pick will not be used. What am I missing here?

I'm sorry, I didn't think and hurried to write all about it. Everything is fine, you can close the topic. Hurry up, this happens :)

@yairm210 yairm210 closed this as not planned Won't fix, can't repro, duplicate, stale Apr 21, 2024
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