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Feature request: Improve UI when there are too many kinds of strategic resource #11362

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AutumnPizazz opened this issue Mar 26, 2024 · 6 comments
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@AutumnPizazz
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Before creating

  • This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
  • This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment in Missing features from Civ V - G&K #4697

Problem Description

image
You see, it looks ugly when you have too many kinds of Strategic Resource.

Related Issue Links

No response

Desired Solution

Make it smarter that this column will automatically wrap when there are too many kinds of strategic resource to fit on the screen.

Alternative Approaches

Nothing.

Additional Context

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@AutumnPizazz
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Considering extreme cases, if line wrapping results in the entire screen being filled, perhaps a scrollbar would be a better solution.

@yairm210
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Oh, come on, why would you even have that many resources.
That's just bad game design. Let's discuss the specific case, because the UI here is just showing you you have a different problem with the design phase.

@AutumnPizazz
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This could be improved even if this bug happened in a bad environment. Doing nothing could harm some modders who like to try anything new especially me QAQ.

@yairm210
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No.
This should indicate to the modder that something has gone horribly wrong.
I am fundamentally against this, this is just a bad experience for the player.

@yairm210 yairm210 closed this as not planned Won't fix, can't repro, duplicate, stale Mar 27, 2024
@SeventhM
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SeventhM commented Mar 27, 2024

I'mma be funny and say that there is still a problem here: accessing the victory screen. Otherwise, use icons and the resource screen, it's not that big a deal. You can hide resources from the world screen, anyways

@yairm210 what even happened to that alternative vertical resource screen anyways?

@AutumnPizazz
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This should indicate to the modder that something has gone horribly wrong.

It is necessary to elaborate on my ideas. I am planning a new mod, Vic3Mod, which is based on Paradox's Victoria 3. This means that I will introduce a large variety of resources to simulate commodities, such as tea, cotton, silk, artillery, and so on. The core gameplay of this mod will deviate from the civilization-style games to some extent. That is to say, this is a mod that focuses on the industrial chain. In summary, the reason why I introduce so many kinds of strategic resources is that Bonus resources cannot be traded, while luxury resources provide extra happiness (happiness will be changed to "prestige" in this mod).

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