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Feature request: Improve UI when there are too many kinds of strategic resource #11362
Comments
Considering extreme cases, if line wrapping results in the entire screen being filled, perhaps a scrollbar would be a better solution. |
Oh, come on, why would you even have that many resources. |
This could be improved even if this bug happened in a bad environment. Doing nothing could harm some modders who like to try anything new especially me QAQ. |
No. |
I'mma be funny and say that there is still a problem here: accessing the victory screen. Otherwise, use icons and the resource screen, it's not that big a deal. You can hide resources from the world screen, anyways @yairm210 what even happened to that alternative vertical resource screen anyways? |
It is necessary to elaborate on my ideas. I am planning a new mod, Vic3Mod, which is based on Paradox's Victoria 3. This means that I will introduce a large variety of resources to simulate commodities, such as tea, cotton, silk, artillery, and so on. The core gameplay of this mod will deviate from the civilization-style games to some extent. That is to say, this is a mod that focuses on the industrial chain. In summary, the reason why I introduce so many kinds of strategic resources is that Bonus resources cannot be traded, while luxury resources provide extra happiness (happiness will be changed to "prestige" in this mod). |
Before creating
Problem Description
You see, it looks ugly when you have too many kinds of Strategic Resource.
Related Issue Links
No response
Desired Solution
Make it smarter that this column will automatically wrap when there are too many kinds of strategic resource to fit on the screen.
Alternative Approaches
Nothing.
Additional Context
No response
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