Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ИИ #11219

Closed
2 tasks done
NesQic opened this issue Feb 28, 2024 · 3 comments
Closed
2 tasks done

ИИ #11219

NesQic opened this issue Feb 28, 2024 · 3 comments

Comments

@NesQic
Copy link

NesQic commented Feb 28, 2024

Before creating

  • This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
  • This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment in Missing features from Civ V - G&K #4697

Problem Description

Как по мне, надо добавить каких то мозгов ботам. Так как очень много случаев, когда война начинается без причины. Второе, это то, что в моменте все цивилизации могут напасть на игрока, при том, что никакой агрессии не было. Ещё заметил, бот не видит угрозы в виде варваров, для рабочих. У меня в забеге бот отправил 4 рабочих на форт варваров, было, что три поселенца просто терялись.

Related Issue Links

No response

Desired Solution

Сделать логически и последовательные действия бота

Alternative Approaches

Additional Context

No response

@NesQic NesQic added the feature label Feb 28, 2024
@yairm210
Copy link
Owner

Translation for the weak:

As for me, we need to add some brains to the bots. Since there are many cases when war starts for no reason. The second thing is that at the moment all civilizations can attack the player, despite the fact that there was no aggression. I also noticed that the bot does not see a threat in the form of barbarians to workers. In my race, the bot sent 4 workers to the barbarian fort, it was that three settlers were simply lost.

  1. War for no reason - AI is trying to win, that's the reason. Explains 'when no aggression' - what, only you're allowed to be aggressive?
  2. 4 workers to barbarian fort - sounds interesting! We'll need a game save to debug this

@SomeTroglodyte
Copy link
Collaborator

It shouldn't be our responsibility to do machine translations. I say - no effort to be understandable = no effort on my part. "ИИ" could well be an insult...

@yairm210
Copy link
Owner

No further input, closing as unworkable

@yairm210 yairm210 closed this as not planned Won't fix, can't repro, duplicate, stale Mar 10, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants