A tank game made using Processing Python Mode.
Game logic by Arjo, Map generation by Renze
Tanks can shoot and build in a world that is procedurally generated
Tanks have collision with the environment and can aim independently from their wheel direction.
Controls:
- W: drive forward
- S: drive backwards
- A: turn left
- D: turn right
- J: aim left
- L: aim right
- Spacebar: shoot
- K: build
Controls enemy tanks randomly
- Start screen
- Pause screen
- Gameover screen
Tanks can be hit by bullets and their health will go down, both for the enemy tanks as for the player. Each tank has its own healthbar