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Crash on re-receiving StateData packet #128

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Jipok opened this issue Jun 13, 2021 · 1 comment
Open

Crash on re-receiving StateData packet #128

Jipok opened this issue Jun 13, 2021 · 1 comment

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@Jipok
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Jipok commented Jun 13, 2021

I used resubmit to change the number of tents.

  • The vanilla client continues to work. But the new tent does not appear. The client also works fine if the player receives information about the capture of a "non-existent" tent.
  • BetterSpades crashes.
  • Openspades works out everything without problems. A new tent appears, the score of the teams changes.

I would like openspades behavior.

I am attaching an unfinished script for quick tent placement. Should be enough to reproduce the problem. Tested on the latest version of piqueserver only. For some reason, github does not support uploading *.py files.

@xtreme8000
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I think the problem is that BS expects a map transfer before PacketStateData is send.

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