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Levels should be able to provide their own translations.
Scripted messages can already be translated (src/xmoto/LuaLibGame.cpp#L195), but the i18n entries have to be built as part of the game (src/xmoto/LevelsText.h).
The text was updated successfully, but these errors were encountered:
Levels should be able to provide their own translations.
Scripted messages can already be translated (src/xmoto/LuaLibGame.cpp#L195), but the i18n entries have to be built as part of the game (src/xmoto/LevelsText.h).
The text was updated successfully, but these errors were encountered: