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Add proper i18n support for scripted levels #182

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Nikekson opened this issue Apr 24, 2023 · 0 comments
Open

Add proper i18n support for scripted levels #182

Nikekson opened this issue Apr 24, 2023 · 0 comments

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@Nikekson
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Nikekson commented Apr 24, 2023

Levels should be able to provide their own translations.
Scripted messages can already be translated (src/xmoto/LuaLibGame.cpp#L195), but the i18n entries have to be built as part of the game (src/xmoto/LevelsText.h).

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