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Need help on how to properly import downloaded 3D model #44

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sonicjhon1 opened this issue Apr 12, 2023 · 1 comment
Open

Need help on how to properly import downloaded 3D model #44

sonicjhon1 opened this issue Apr 12, 2023 · 1 comment

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@sonicjhon1
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sonicjhon1 commented Apr 12, 2023

I downloaded this model in the glTF format from sketchfab: https://sketchfab.com/3d-models/blue-archivekasumizawa-miyu-108d81dfd5a44dab92e4dccf0cc51a02

I then imported it to SysMocap, went to the "MOCAP" tab, selected the model, and clicked start. All i see is a blank white screen on where the models would actually be rendered. (also, the FPS graph doesn't update. On the built-in models it does update normally.)

I then went around and copied "Mousey"'s bone binding config, pasted to sketchfab model and changed the bone binding to match up with the sketchfab's model. I then tried starting the MOCAP again. This time it shows the model but all the movements are really wrong.

Can someone help me? I'm very new at this stuff.... (:

@sonicjhon1 sonicjhon1 changed the title Don't know how to properly import downloaded 3D model Need help on how to properly import downloaded 3D model Apr 12, 2023
@xianfei
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xianfei commented Apr 25, 2023

Maybe you need adjust mapping functions in bone binding config. "func": { "fx": "-x", "fy": "z", "fz": "-y" } similar to this… These are my own experiments. Maybe you can try to rotate each bone and see how they move.

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