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Describe the bug
If I set an element as selected and set its opactiy, it is not see through
To Reproduce Steps to reproduce the behavior:
entity.selected = true
Expected behavior
In 2.4.x, it is see through, but that behavior changed in 2.5.x
Screenshots
viewer.scene.input.on("mousedown", (coords) => { const hit = viewer.scene.pick({ pickSurface: true, canvasPos: coords, }); if (hit) { hit.entity.selected = true; hit.entity.opacity = 0.5; } });
The text was updated successfully, but these errors were encountered:
This is a duplicate of #1335
It's only happening for batched triangle geometries using VBO scene representation.
A workaround for now is to enable data textures, for which this does not happen - see this example: https://xeokit.github.io/xeokit-sdk/examples/buildings/#xkt_dtx_RACHouse
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Describe the bug
If I set an element as selected and set its opactiy, it is not see through
To Reproduce
Steps to reproduce the behavior:
entity.selected = true
Expected behavior
In 2.4.x, it is see through, but that behavior changed in 2.5.x
Screenshots
The text was updated successfully, but these errors were encountered: