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The blur effect that should be present while the Berserk powerup is active does not reproduce. Collecting the Berserk causes a black screen instead. Normal rendering resumes after the powerup runs out. I think this issue is difficult to describe with a screenshot so I recorded a short clip or relevant gameplay: https://www.youtube.com/watch?v=xAk5xUTaXIE
Steps to reproduce:
Launch the game
Reach the end of the level "Communications Transfer Sector 2" and collect the first Berserk powerup in the game
Title
https://xemu.app/titles/41560020/#Doom-3 NTSC AV-032 v1.0
Bug Description
The blur effect that should be present while the Berserk powerup is active does not reproduce. Collecting the Berserk causes a black screen instead. Normal rendering resumes after the powerup runs out. I think this issue is difficult to describe with a screenshot so I recorded a short clip or relevant gameplay: https://www.youtube.com/watch?v=xAk5xUTaXIE
Steps to reproduce:
Expected Behavior
The Berserk powerup screen effect should render properly. Here's gameplay footage from the same situation as above on real hardware: https://youtu.be/FM_Fs3HFMvA?si=3fot6ENVypQds88g&t=5507
xemu Version
Version: 0.7.120
Branch: master
Commit: 94d826a
Date: Sat Mar 23 21:01:21 UTC 2024
System Information
CPU: 13th Gen Intel(R) Core(TM) i5-13500H
OS Platform: Windows
OS Version: 23H2
Manufacturer: NVIDIA Corporation
GPU Model: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
Driver: 4.0.0 NVIDIA 551.86
Shader: 4.00 NVIDIA via Cg compiler
Additional Context
No response
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