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Scene Loading is slow...I suspect this is related to the use of Resources.LoadAll() rather than Resources.Load() with a direct path reference. Both methods should be profiled to evaluate how significant the difference is.
The text was updated successfully, but these errors were encountered:
Scene Loading is slow...I suspect this is related to the use of Resources.LoadAll() rather than Resources.Load() with a direct path reference. Both methods should be profiled to evaluate how significant the difference is.
The text was updated successfully, but these errors were encountered: