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[task] Profile Resources.LoadAll() vs Resource.Load() #31

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francy51 opened this issue Feb 17, 2020 · 1 comment
Open

[task] Profile Resources.LoadAll() vs Resource.Load() #31

francy51 opened this issue Feb 17, 2020 · 1 comment

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@francy51
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Scene Loading is slow...I suspect this is related to the use of Resources.LoadAll() rather than Resources.Load() with a direct path reference. Both methods should be profiled to evaluate how significant the difference is.

@DX4D
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DX4D commented Feb 18, 2020

Resources.Load is off the hook for scene loading times, we should still investigate the cause.

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