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hide_help=yes in [unit_type] hides help halfway #8853

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white-haired-uncle opened this issue May 5, 2024 · 2 comments
Open

hide_help=yes in [unit_type] hides help halfway #8853

white-haired-uncle opened this issue May 5, 2024 · 2 comments
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Bug Issues involving unexpected behavior. Help In-game Help functions

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@white-haired-uncle
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Game and System Information

  • Version:
Battle for Wesnoth v1.16.10 x86_64
Battle for Wesnoth v1.19.0-dev (ebf93c02bb4-Modified)

  • OS:
    Linux spartan 5.15.0-97-generic #107-Ubuntu SMP Wed Feb 7 13:26:48 UTC 2024 x86_64 x86_64 x86_64 GNU/Linux

Description of the bug

When a [unit_type] has hide_help=yes, the help is hidden if you click on the unit type in the right panel. However, if you just hit 'd', it is not hidden.

Goes back to 1.16 at least.

Steps to reproduce the behavior

Try the above on the "ghost" in the attached.

GUI_Tutorial.tar.gz

Expected behavior

Help hidden in both.

Additional context

No response

@white-haired-uncle white-haired-uncle added the Bug Issues involving unexpected behavior. label May 5, 2024
@Wedge009 Wedge009 added the Help In-game Help functions label May 6, 2024
@stevecotton
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That pressing 'd' on a unit, or 'ctrl+t' on a hidden terrain, shows the help is by design - as the player can currently see it on screen, they know about it. Seems like a bug in the link-creation in the sidebar.

@white-haired-uncle
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That is a good point. At some point I did think it odd that I could click on one of my units and not know about it. In this case, I should have said that the expected behaviour would be visible in both, or more generally just that they should be consistent.

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Labels
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