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[Bug] Biomes O' Plenty gray grass. #2318
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I have finally tracked down and also found a temp fix for this issue! DynmapBlockScan is rendering some mod blocks without biome-based coloring. Defining the block in modsupport/modname-textures.txt doesn't fix it because every time you load up DynmapBlockScan overwrites the changes. How to fix this particular issue:
The only thing i could not find a way to fix, is overgrown stone's texture rendering partially white on the sides. It looks like maybe dynmap would need to add a new modifier value that would support that block in particular because it goes further down the side than the typical modded grass block. |
Still an issues as of now, grey stone-y blocks insteda of BoP grass, same issue for me. |
I grabbed the renderdata files generated by Dynmap Block Scan, modified them a bit, and got them to display the grass correctly. This was made with MC 1.12.2, Dynmap 3.0.1, Biomes O'Plenty 7.0.1.2444. Different versions might not work all that well, no guarantees. I also included a fix for the fluids (blood, honey, hot springs, poison, quicksand). Both files are necessary (the models and the texture). https://gist.github.com/raffitz/71e544e3f01aa484b765f3b67070a052 |
Folks, there has been a major release of Dynmap, and colour and biome colour was one of the things recently fixed. Please do give it a go, and check out the alpha blockscan if you are brave too. |
This is still an issue. |
i have an issue
^ there is a gray looking biome
Colormap is missing i guess. Leaves and grass are wrong color. How can i fix this?
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