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error parsing script expected (to close '(' at line 2) near while #1271

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ayano3529 opened this issue Mar 26, 2024 · 0 comments
Open

error parsing script expected (to close '(' at line 2) near while #1271

ayano3529 opened this issue Mar 26, 2024 · 0 comments

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@ayano3529
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ESX = nil
Citizen.CreateThread(function()
local QBCore = exports['qb-core']:GetCoreObject()
TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end)
Citizen.Wait(0)
end
while QBCore.Functions.GetPlayerData().job == nil do
Citizen.Wait(100)
end
ESX.PlayerData = QBCore.Functions.GetPlayerData()
end)

RegisterNetEvent("Cat:Fiv:RemoveProp")
AddEventHandler("Cat:Fiv:RemoveProp", function()
if WeaponNow ~= nil then

	for k,v in pairs(Config.item) do
		if v.ItemWeapon ~= nil then
			if v.ItemWeapon == WeaponNow then
				Limit = Limit - 1
				TriggerEvent(''..v.itemname..':SPAWN', v)
			end
		end
		if Limit <= 0 then
			Limit = 4
			break
		end
	end
end
SetCurrentPedWeapon(PlayerPedId(), 'WEAPON_UNARMED', true)

end)
local WeaponNow = nil

local Isdead = false
local Limit = 4
AddEventHandler('QBCore:Client:OnPlayerUnload', function(data)
Isdead = true
if WeaponNow ~= nil then

	for k,v in pairs(Config.item) do
		if v.ItemWeapon ~= nil then
			if v.ItemWeapon == WeaponNow then
				Limit = Limit - 1
				TriggerEvent(''..v.itemname..':SPAWN', v)
			end
		end
		if Limit <= 0 then
			Limit = 4
			break
		end
	end
end
SetCurrentPedWeapon(PlayerPedId(), 'WEAPON_UNARMED', true)
WeaponNow = nil

end)

RegisterNetEvent('SelectWeaponMRB')
AddEventHandler('SelectWeaponMRB', function(NameWeapon)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ~= GetHashKey("WEAPON_UNARMED") then
if Isdead then
Isdead = false
return
end
if WeaponNow == nil then
WeaponNow = NameWeapon
else
if WeaponNow ~= NameWeapon then
for k,v in pairs(Config.item) do
if v.ItemWeapon ~= nil then
if v.ItemWeapon == WeaponNow then
Limit = Limit - 1
TriggerEvent(''..v.itemname..':SPAWN', v)

					end
				end
				if Limit <= 0 then
					Limit = 4
					break
				end
			end
			WeaponNow = NameWeapon
		end
	end

	for k,v in pairs(Config.item) do
		if v.ItemWeapon ~= nil then
			if v.ItemWeapon == WeaponNow then
				Limit = Limit - 1
				TriggerEvent(''..v.itemname..':SPAWN', v)
				
			end
		end
		if Limit <= 0 then
			Limit = 4
			break
		end
	end
else
	if WeaponNow ~= nil then
		for k,v in pairs(Config.item) do
			if v.ItemWeapon ~= nil then
				if v.ItemWeapon == WeaponNow then
					Limit = Limit - 1
					TriggerEvent(''..v.itemname..':SPAWN', v)
					
				end
			end
			if Limit <= 0 then
				Limit = 4
				break
			end
		end
	end
	WeaponNow = nil
end

end)

for k,v in pairs(Config.item) do
Citizen.CreateThread(function()
local onSpawn = false
local HandObject = nil
RegisterNetEvent(''..v.itemname..':SPAWN')
AddEventHandler(''..v.itemname..':SPAWN', function(CurrentZone)
if not onSpawn then
onSpawn = true
local playerped = PlayerPedId()
local temp = false
local Object = CreateObject(GetHashKey(CurrentZone.Model), x, y, z, true, true, true)
HandObject = Object
SetEntityAsMissionEntity(HandObject, true, false)
AttachEntityToEntity(HandObject, playerped, GetPedBoneIndex(playerped, CurrentZone.Bone), CurrentZone.xPos, CurrentZone.yPos, CurrentZone.zPos, CurrentZone.xRot, CurrentZone.yRot,CurrentZone.zRot, true, true, false, true, 0, true)
local netid = NetworkGetNetworkIdFromEntity(HandObject)
TriggerServerEvent('XNS-delprops:sv:cache', netid)
temp = true

			if CurrentZone.EffectBone ~= nil then
				Citizen.CreateThread(function()
					for key, value in pairs(CurrentZone.EffectBone) do
						RequestNamedPtfxAsset(value.particleDictionary)
						while not HasNamedPtfxAssetLoaded(value.particleDictionary) do
							Citizen.Wait(0)
						end
					end
					while not temp do
						Wait(0)
					end
					for key, value in pairs(CurrentZone.EffectBone) do
						if value.Loop then 
							SetPtfxAssetNextCall(value.particleDictionary)
						--	StartNetworkedParticleFxLoopedOnEntityBone(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)
							local particle = StartNetworkedParticleFxNonLoopedOnPedBone(value.particleName, playerped , value.xPos, value.yPos, value.zPos, value.xRot, value.yRot,value.zRot, value.Bone, value.scale, false, false, false)
						end
						if value.LoopedOn  then 
							SetPtfxAssetNextCall(value.particleDictionary)
							local particle = StartNetworkedParticleFxLoopedOnEntityBone(value.particleName, playerped,value.xPos, value.yPos, value.zPos, value.xRot, value.yRot,value.zRot, value.Bone, value.scale,false,false,false)
							--print(particle)
						end
					end
					while DoesEntityExist(Object) do
						for key, value in pairs(CurrentZone.EffectBone) do
							if not value.Loop and not value.LoopedOn then 
								SetPtfxAssetNextCall(value.particleDictionary)
								local particle = StartNetworkedParticleFxNonLoopedOnPedBone(value.particleName, playerped , value.xPos, value.yPos, value.zPos, value.xRot, value.yRot,value.zRot, value.Bone, value.scale, false, false, false)
							end
						end
						Citizen.Wait(2000)
					end
				end)
			elseif CurrentZone.particleDictionary ~=nil then
				Citizen.CreateThread(function()
					local particleDictionary = CurrentZone.particleDictionary
					local particleName = CurrentZone.particleName
					RequestNamedPtfxAsset(particleDictionary)
					while not HasNamedPtfxAssetLoaded(particleDictionary) do
						Citizen.Wait(0)
					end
					while not temp do
						Wait(0)
					end
					while DoesEntityExist(Object) do
						
						SetPtfxAssetNextCall(particleDictionary) 
						local particle = StartNetworkedParticleFxNonLoopedOnPedBone(particleName, playerped , 0.15, -0.2, 0.0, 0.0, -90.0, 60.0, CurrentZone.Bone, CurrentZone.scale, false, false, false)
						Citizen.Wait(1500)
					end
				end)
			end
			
			if CurrentZone.animDictionary ~=nil then
				loadAnimDict(CurrentZone.animDictionary)
				TaskPlayAnim(playerped, CurrentZone.animDictionary, CurrentZone.animationName , 2.0, 2.0, -1, 1, 0, false,false, false)
				Wait( CurrentZone.timeanimation*5000 )
				ClearPedTasksImmediately(playerped)
			end
			if v.weight then
				TriggerServerEvent("setw",v.weight)

			end
		else
			RemoveParticleFxFromEntity(PlayerPedId())
			DeleteObject(HandObject)
			if v.weight then
				TriggerServerEvent("setd",v.weight)
			end
			onSpawn = false
		end
	end)
end)

end

RegisterNetEvent('XNS-delprops:cl:removebyhash')
AddEventHandler('XNS-delprops:cl:removebyhash', function(hash, xCoords)
local idHash = NetworkGetEntityFromNetworkId(hash)
local coords = xCoords
SetEntityAsMissionEntity(idHash, false, true)
SetObjectAsNoLongerNeeded(idHash)
Citizen.Wait(1000)
Clear_Prop(coords,idHash)
end)

function Clear_Prop(coords,idHash)
Citizen.Wait(3000)
RemoveParticleFxFromEntity(PlayerPedId())
DeleteObject(idHash)
ClearAreaOfObjects(coords.x, coords.y, coords.z, 2.0, 0)

end

AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
RemoveParticleFxFromEntity(PlayerPedId())
DeleteObject(HandObject)
end
end)

function loadAnimDict(dict)
while (not HasAnimDictLoaded(dict)) do
RequestAnimDict(dict)
Citizen.Wait(1)
end
end

-- RegisterCommand('cleareff', function(source, args, RawCommand)
-- RemoveParticleFxFromEntity(PlayerPedId())
-- end)

-- local effon = false
-- RegisterCommand('enablee', function(source, args, RawCommand)
-- while not HasNamedPtfxAssetLoaded("jpx_ef_flower") do
-- RequestNamedPtfxAsset("jpx_ef_flower")
-- Wait(0)
-- end
-- if not effon then
-- UseParticleFxAsset("jpx_ef_flower")
-- effon = StartNetworkedParticleFxLoopedOnEntity("jpx_ef_flower", PlayerPedId(),0.0,0.0,0.1,0.0,0.0,0.0,1.5,false,false,false)
-- else
-- effon = false
-- RemoveParticleFxFromEntity(PlayerPedId())
-- --print(effon)
-- end

-- end)

-- Citizen.CreateThread(function()
-- while not HasNamedPtfxAssetLoaded("jpx_ef_star") do
-- RequestNamedPtfxAsset("jpx_ef_star")
-- Wait(0)
-- end
-- while true do
-- Citizen.Wait(1000)
-- local ped = PlayerPedId()
-- UseParticleFxAsset("jpx_ef_star")
-- local light = StartNetworkedParticleFxNonLoopedOnEntity("jpx_ef_star",PlayerPedId(),0.0,0.0,0.0,0.0,0.0,0.0,5.0,false,false,false)
-- end
-- end)

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