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Implement game logic for Ultima Underworld 1 #1

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1 of 6 tasks
vividos opened this issue Mar 13, 2019 · 4 comments
Open
1 of 6 tasks

Implement game logic for Ultima Underworld 1 #1

vividos opened this issue Mar 13, 2019 · 4 comments

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@vividos
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vividos commented Mar 13, 2019

This is a placeholder issue for implementing all remaining unimplemented game logic for supporting Ultima Underworld 1. If your ticket has been closed with reference to this, no worries. Eventually all of the game logic for uw1 will be implemented.

Implementing the game logic for uw1 includes at least the following tasks:

  • Implement looking at things, including ownership, quality and enchantments
  • Implement combining items
  • Implement combat
  • Implement casting spells
  • Implement door locks, traps, tmobj's
  • and more...
@clort81
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clort81 commented Aug 15, 2020

Ambitious project. Wishing you success. Will follow.

@vividos
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vividos commented Aug 17, 2020

Thanks! Don't expect anything released soon, the GitHub project is mostly migrated from the ancient CVS repository from SourceForge.

@clort81
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clort81 commented Oct 26, 2021

I still have uwadv_0.9-mojito-1_i386.deb.deb here :) 4096 Apr 11 2004 uwadv

@hardlycode
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I hate to tack on tasks so early but you gotta get that ridiculous bouncing-walking-step implemented. Otherwise it just feels like a floating camera...

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