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This is a placeholder issue for implementing all remaining unimplemented game logic for supporting Ultima Underworld 1. If your ticket has been closed with reference to this, no worries. Eventually all of the game logic for uw1 will be implemented.
Implementing the game logic for uw1 includes at least the following tasks:
Implement looking at things, including ownership, quality and enchantments
Implement combining items
Implement combat
Implement casting spells
Implement door locks, traps, tmobj's
and more...
The text was updated successfully, but these errors were encountered:
I hate to tack on tasks so early but you gotta get that ridiculous bouncing-walking-step implemented. Otherwise it just feels like a floating camera...
This is a placeholder issue for implementing all remaining unimplemented game logic for supporting Ultima Underworld 1. If your ticket has been closed with reference to this, no worries. Eventually all of the game logic for uw1 will be implemented.
Implementing the game logic for uw1 includes at least the following tasks:
The text was updated successfully, but these errors were encountered: