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I've seen in the docs that layers support parameters that are passed to webGL. I am trying to implement a digital elevation model map composed of two tile layers loaded from a tile server - SLRM and Slope. I have a QGIS project that uses these two, where one of them has blendMode: multiply, which results in correctly rendered map. Is there any way I could achieve this in my Deck.gl project? I am not really skilled in webGL.
My app uses different sets of layers (various aerial imagery, base maps, lidar maps) that user can choose from, and those are passed to mapbox overlaid DeckGL. I need this custom blend mode only for this one layer group.
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Hi community!
I've seen in the docs that layers support parameters that are passed to webGL. I am trying to implement a digital elevation model map composed of two tile layers loaded from a tile server - SLRM and Slope. I have a QGIS project that uses these two, where one of them has blendMode: multiply, which results in correctly rendered map. Is there any way I could achieve this in my Deck.gl project? I am not really skilled in webGL.
My app uses different sets of layers (various aerial imagery, base maps, lidar maps) that user can choose from, and those are passed to mapbox overlaid DeckGL. I need this custom blend mode only for this one layer group.
Any help is much appreciated, thanks.
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