Xenogears .SED format - Sound Effects Sequence Data? #397
SirisX
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I've been extracting the Xenogears sound files and VGMTrans works great to decode the .wds and .smd files from the game, which act as sample and sequence data respectively. However there seems to be a 3rd format that works with the .wds sample files.. and that's the .sed format. I believe it would be sequence data for the sound effects (informing the tempo/pitch/etc) since those aren't in the music sequence files at all, only music.
Wondering if anyone knows about this or might be willing to help add support for it to VGMTrans?
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