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[Request]UE Audio with Bink Encoding #1261
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Looks like some simple variation of .binka, but currently there is no .binka support in vgmstream so that needs to be added first. EDIT: regular .binka is supported now but this is slightly custom and needs more research (I think FFmpeg's decoder doesn't support the block mode needed for this to work). |
Hi is BINKA support still in the works? |
If you mean this variant of binka it's in the backburner since it's only used by a couple of games I think so no much priority, but sooner or later... |
We need this support! Too many people suffered on convert this .binka format :((( |
Binka from Minecraft (.binka) should work I think. If they don't post some samples. Binka from Unreal Engine paks, that would be called UEBA (probably .ueba), don't work yet. You can post names of games that use it to increase the chance of adding support. (Let's face it, working a bunch of hours just to get "Evil Nun" or "Garten of Banban" playable isn't that exciting, so the more used the better.) |
Fortnite! :< |
UE5: "Starship Troopers: Extermination", "The Finals" and "ARC Raider" |
Fortnite adjusted to the .binka format recently, breaking all its respective datamining tools audio capabilities. A great primitive to prioritize the support 😉 |
We need a way to open .binka formats from fmodel, fortnite game |
binkadec_source_1699436000919.zip Hacked a .binka decoder, tested working for THE FINALS. |
how to compile it? |
Note that the above code needs the official Unreal Engine src decoder (not included in the zip), and for legal reasons couldn't be used in vgmstream, that needs proper reverse engineering to add binka suport (please don't post UE sources here). |
Here are some some sample files from the Game Awards Fortnite map: |
Robocop Rouge City Uses BINKA. Seems BINKA is the standard for UE5 Games now |
@EuropeanB send MEGA link |
Did anybody get Revenant Kado Thorne's files before Chapter 4: Season OG by any chance? |
@EuropeanB Can you send me the MEGA link for The Finals .binka Audio? |
@lookingforfinalsaudio @SirBitesalot |
@EuropeanB |
@SirBitesalot did you end up locating the .binka files for The Finals? |
Found a game using UE Bink Audio A thing found in the sound files from this game is that it differs from the examples uploaded here, instead of putting the seek table on the .ubulk file, it puts on the UEBA header which it creates a similarity to like the original binka format. Seems a new version of the UEBA format has been already done. Although i know this UE binka format is hard to add, UE5 now uses Bink Audio as the default audio codec, which means that this format should not be in the backburner due to the amount of UE5 games that could potencially use this codec. (since some devs don't typically change the audio settings after releasing a game) |
I managed to compile it and use it with a bunch of binka files but the program doesnt output the header in the wav file, is there a way to make it do that? |
Can you share it with me. I got an error and can't compile it |
Can you upload or send me the .exe binka decoder? Can't compile it :( Thanks in advance! |
It is potentially illegal to redistribute that exe and especially problematic for this repo, everybody kindly stop talking/asking about that. Limiting posts for now, format still under consideration. There are now more binka/UEBA variations btw (ones in the first posts vs current UE). |
Hello.
I wanted to extract the sounds from the Game "Evil Nun The broken Mask", however, due to the Audio Files are an "UE Audio with Bink Encoding", it is not possible to use the .uasset files to create .ogg files, since their is no software, supporting it at this moment. https://forum.xentax.com/viewtopic.php?f=16&t=25955 One person from this forum suggested to submit some samples here.
https://easyupload.io/m/lc5nlm Here are some samples.
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