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VOXELFORMAT: FBX: model is flipped even if the fbx should contain the coordinate system information #447

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mgerhardy opened this issue Apr 7, 2024 · 0 comments

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mgerhardy commented Apr 7, 2024

Also see #227 and #262

I'm using ufbx to load the fbx file and the conversion to ufbx_axes_right_handed_y_up (See FBXFormat::voxelizeGroups())

mgerhardy added a commit that referenced this issue Apr 14, 2024
…rget coordinate system

with setting the target_axes option to ufbx_axes_right_handed_y_up we only convert
the transforms, but not the vertices itself - and we use the vertices without
transforms to voxelize the mesh

see issue #447
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