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VOXEDIT: transform matrix flipped for frames > 0 on reference model nodes. #420

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mgerhardy opened this issue Mar 18, 2024 · 2 comments

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@mgerhardy
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mgerhardy commented Mar 18, 2024

SceneGraph::transformForFrame must have an error

Screenshot 2024-03-18 at 19 52 27 Screenshot 2024-03-18 at 19 52 40
@mgerhardy
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mgerhardy commented Mar 19, 2024

the second frame doesn't get the 180 degree rotation from its parent anymore.

adding a keyframe for that child node fixes the rotation again

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