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When converting the attached .qb file to .obj (and possibly other formats), the color scheme is incorrect due to misplaced sampling points on the UVMap. The sampled points are placed between 2 colors causing the resulting value to mix. Tested by importing the resulting .obj in Blender:
The correct placement should probably be the following in order to set the sampling point to be at the center of each color:
Hi martin i checked and it's almost fixed not perfect yet. Because it's not perfectly centered, it will produce a slight mixed shade of the adjacent color. Please see gif below this pic for demo.
Notice the shade of blue moving closer to the perfect shade of the blue pixel once it reaches the center
When converting the attached .qb file to .obj (and possibly other formats), the color scheme is incorrect due to misplaced sampling points on the UVMap. The sampled points are placed between 2 colors causing the resulting value to mix. Tested by importing the resulting .obj in Blender:
The correct placement should probably be the following in order to set the sampling point to be at the center of each color:
or
Here's a sample .qb file https://drive.google.com/file/d/1WoSwlgCiSybYkdqxdm_Ir5nFOVFtTYyk/view?usp=sharing
test.zip
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