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vget return images always from the same location #198
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Hi, @dmambelli You can drag a I will check what is wrong with camera 0 and make a fix. |
Thanks @qiuwch. This solved my problem! |
Great. Let me know if you find any other issues. I will keep this issue open until I fixed it, so that others can find the solution here. |
One follow up question. I realized the transparent material following https://answers.unrealengine.com/questions/11377/view.html. When I use "vset /viewmode depth" in the editor I don't see the transparent element as desired. However, as soon as I use client.request('vget /camera/1/depth npy') to capture an image I get the depth image with the transparent element visible. Is there any way to obtain the same behaviour of "vset /viewmode depth" using "vget /camera/1/depth npy"? |
Solved by setting the variable "bIgnoreTransparentObjects" to true in DepthCamSensor.cpp, and then building again the plugin. |
Cool! Thanks for sharing this tip. |
Is there a way to solve this issue without using the fusion camera? The main problem I'm having is that the LoDs will only change depending on the distance to camera0, not camera1. So a lot of my textures are low resolution. |
Hi I am not very familiar with UnrealEngine, and I coudn't find "Fusion Camera Actor" in UE4.16 or UE4.27. And I have searched for this but got nothing. Could you tell me which version of UE do you use? |
I am trying to collect a sequence of images over a trajectory previously recorded. When I run my code I see in the editor the camera following the trajectory but the images that I collect using "client.request('vget /camera/0/lit png')" are all taken from the initial position. I am using a World that I generated where I added the Unrealcv plugin.
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