New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Armed freighters mechanic design #726
Comments
Smaugirians got inspiration from Firefly(TV series) and Star War's Han Solo. Han Solo in many RPGs has class called Scoundrel, but that is also adjective. I would think that scoundrel could describe armed freighters mechanic a bit similarly as stealthy for built-in cloaking device. What do you think? |
That armed freighters sounds actually good description for mechanic. Currently Smaugirians also have ability to add privateer modules, but I would drop that. But adding privateer modules any ships could fit on other hand Pirates/Syndicate/Regime government. |
I don't see an argument that would justify "Scoundrel" Ship design should be tied to The "Stealthy" "Massive size" is similar case, that is very, very "hacky", but it also maintains basic explanation tied to race's physique. Race just cannot have normal-sized Ship to travel through space. But also here, it should be better implemented with
So no, I don't see "Scoundrel"
Like always, as a player, I had no idea this exists 🙃 .
Agreed. But I don't see how that is different from "secret" weapons in freighters. 🙂 |
True, all my examples where from Humans.
At some point we could have biological race which would grow their own ships a bit like space monster at the moment in game. But this would be quite big change, since most of the technology needs to be changed. But this could be quite interesting.
Maybe go with hack. Make RaceTrait called Armed freighters or something obvious that it needs to be changed. I would like to keep space races like this still in game.
After sleeping over night, armed freighters is government thing, or maybe even ruler perk thing. So that under certain ruler, "rules" could be bend. 😄 At some point also government should have government traits so those could be also easy to edit/modify. But for now I would go with some hack, so that Smaugirians would still be in game. |
Again, unrelated to
OK, as there is no system to cover armed freighters mechanic design-wise as of now, let's use a "Armed Freighters" @tuomount I will add said "Armed Freighters"
I had the similar idea for Ruler-based mechanics (like unique Ships/Buildings "in honor of Ruler"), but that would require a lot of changes code-wise as of now. Regarding "government traits", I also thought of something, that would be even dynamic during game-play. |
I found actually pretty easy solution for this. That armed freighter trait check was done only few places and trick was just change the ship design limitation based on government. Now ships may have weapons in freighter and if so they are technically always smuggler ships. This is allowed only if government has armed freighters flag. |
Works. Closing. |
"Smaugirians" SpaceRace has special "smuggling" mechanic, where freighter Ships can be armed - without being reported as armed.
It seems to me that "smuggling" game mechanic is not based on race's physique and thus it cannot be a
RaceTrait
.It feels more like it is a
Government
thing and should be relocated there.Maybe the Government is fine with such "low" tactics, arming civilian ships (i.e. Syndicate, Regime, Pirates, etc.)?
Or the Government allows (rich) civilians/individuals to have access to ship-grade weaponry (i.e. Guild, Enterprise, etc.)?
In any case, such change would technically render whole "Smaugirians" race obsolete in terms of unique gameplay, as having secretly armed freighters is it's only "unusual property". And thus, the SpaceRace could be deleted - similar situation like with Alonians without a special start.
Also, the mechanic could use a better name 😄
The text was updated successfully, but these errors were encountered: