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Ascension Victory #537

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tuomount opened this issue May 9, 2022 · 3 comments
Open

Ascension Victory #537

tuomount opened this issue May 9, 2022 · 3 comments
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AI Game AI related issue Audio enhancement Feature request Game mechanics New game feature to game mechanics Graphics Image or animation issue
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@tuomount
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tuomount commented May 9, 2022

New victory condition: Ascension.
There should be multiple ways to get this. Each technology branch would have their own ancient technology to discover.
Combat: Black hole manipulator, Defense: Multi-dimension shield, Hull: ??, Propulsion: Big energy source, Improvement: Starbase Ascension Portal, Electronics: Ascension portal scanner

Idea would be to find or build ascension portal. Black hole manipulator could be used for locate working portal, but in order to use it fleet needs to have multi-dimension shield. Portal could be also found with Ascension portal scanner. This portal could be also built for starbase or orbital but it would require lot's of energy. Each time ancient artifact is research it would give 10% chance to get particular ancient technology.

@tuomount tuomount added enhancement Feature request AI Game AI related issue Game mechanics New game feature to game mechanics Graphics Image or animation issue Audio labels May 9, 2022
@tuomount tuomount added this to the 0.23.0Beta milestone May 9, 2022
@tuomount
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tuomount commented Nov 1, 2022

Let's move this to 0.24.0Beta version. Trying to modify/add two different victory conditions in single update is too much.

@tuomount tuomount modified the milestones: 0.23.0Beta, 0.24.0Beta Nov 1, 2022
@tuomount
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tuomount commented May 1, 2023

0.24.0Beta has quite many open issues. Moving this to 0.25.0Beta.

@tuomount tuomount modified the milestones: 0.24.0Beta, 0.25.0Beta May 1, 2023
tuomount added a commit that referenced this issue Nov 13, 2023
tuomount added a commit that referenced this issue Nov 14, 2023
There are issues: Veins cannot more diagonally, missing tiles.
Closed portal tile is wrong.
tuomount added a commit that referenced this issue Nov 20, 2023
tuomount added a commit that referenced this issue Nov 20, 2023
There are issues: Veins cannot more diagonally, missing tiles.
Closed portal tile is wrong.
tuomount added a commit that referenced this issue Nov 21, 2023
tuomount added a commit that referenced this issue Nov 21, 2023
There are issues: Veins cannot more diagonally, missing tiles.
Closed portal tile is wrong.
tuomount added a commit that referenced this issue Nov 22, 2023
Fixes synchronization of animated tiles. Now update happens with
constant speed.
tuomount added a commit that referenced this issue Nov 25, 2023
tuomount added a commit that referenced this issue Nov 25, 2023
There are issues: Veins cannot more diagonally, missing tiles.
Closed portal tile is wrong.
tuomount added a commit that referenced this issue Nov 25, 2023
Fixes synchronization of animated tiles. Now update happens with
constant speed.
tuomount added a commit that referenced this issue Nov 27, 2023
tuomount added a commit that referenced this issue Nov 27, 2023
There are issues: Veins cannot more diagonally, missing tiles.
Closed portal tile is wrong.
tuomount added a commit that referenced this issue Nov 27, 2023
Fixes synchronization of animated tiles. Now update happens with
constant speed.
tuomount added a commit that referenced this issue Nov 28, 2023
tuomount added a commit that referenced this issue Nov 28, 2023
These methods are not actually called yet. However portal coordinates
are calculated but not actual map changes.
@tuomount tuomount modified the milestones: 0.25.0, 0.26.0 Nov 28, 2023
@tuomount
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Moving to 0.26.0

@tuomount tuomount modified the milestones: 0.26.0, 0.27.0 Dec 21, 2023
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