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Object Oriented Basics

Object-oriented programming (OOP) is a style of programming that focuses on using objects to design and build applications. Contrary to procedure-oriented programming where programs are designed as blocks of statements to manipulate data, OOP organizes the program to combine data and functionality and wrap it inside something called an “Object”.

If you have never used an object-oriented programming language before, you will need to learn a few basic concepts before you can begin writing any code. This chapter will introduce some basic concepts of OOP:

  • Objects: Objects represent a real-world entity and the basic building block of OOP. For example, an Online Shopping System will have objects such as shopping cart, customer, product item, etc.

  • Class: Class is the prototype or blueprint of an object. It is a template definition of the attributes and methods of an object. For example, in the Online Shopping System, the Customer object will have attributes like shipping address, credit card, etc., and methods for placing an order, canceling an order, etc.

A Simple Code Snippet of Class and Object

Class Code Snippet:

class ShoppingCart(object):

    def __init__(self):
      self.total = 0
      self.items = {}

    def add_item(self, item_name, quantity, price):
        self.total += (quantity * price)
        self.items.update({item_name : quantity})


    def remove_item(self, item_name, quantity, price):
        self.total -= (quantity * price)
        if quantity > self.items[item_name]:
          del self.items[item_name]
        self.items[item_name] -= quantity


    def checkout(self, cash_paid):
        balance = 0
        if cash_paid < self.total:
          return "You paid {} but cart amount is {}".format(cash_paid, self.total)
        balance = cash_paid - self.total
        return "Exchange amount: {}".format(balance)

Object and it's Uses Code Snippet:

# Driver code
cart = ShoppingCart()

cart.add_item('A', 10, 50)
cart.add_item('B', 5, 20)

cart.remove_item('B', 1, 20)

cart_res = cart.checkout(600)

print('Total cart amount:', cart.total)
print('Cart items:', cart.items)

print(cart_res)

Response:

Total cart amount: 580
Cart items: {'B': 4, 'A': 10}
Exchange amount: 20

OOP Principles

The four principles of object-oriented programming are encapsulation, abstraction, inheritance, and polymorphism.

  • Encapsulation: Encapsulation is the mechanism of binding the data together and hiding it from the outside world. Encapsulation is achieved when each object keeps its state private so that other objects don’t have direct access to its state. Instead, they can access this state only through a set of public functions.

Encapsulation Code Snippet:

class Product:

    def __init__(self):
        self.__maxprice = 900

    def sell(self):
        print("Selling Price: {}".format(self.__maxprice))

    def set_max_price(self, price):
        self.__maxprice = price

product = Product()
product.sell()

# change the price
product.__maxprice = 1000
product.sell()

# using setter function
product.set_max_price(1000)
product.sell()

Response:

Selling Price: 900
Selling Price: 900
Selling Price: 1000
  • Abstraction: Abstraction can be thought of as the natural extension of encapsulation. It means hiding all but the relevant data about an object in order to reduce the complexity of the system. In a large system, objects talk to each other, which makes it difficult to maintain a large code base; abstraction helps by hiding internal implementation details of objects and only revealing operations that are relevant to other objects.

Abstraction Code Snippet:

from abc import ABC, abstractmethod

class Parent(ABC):
  def common(self):
    print('In common method of Parent')

  @abstractmethod
  def vary(self):
    pass

class Child1(Parent):
  def vary(self):
    print('In vary method of Child1')

class Child2(Parent):
  def vary(self):
    print('In vary method of Child2')

# object of Child1 class
child1 = Child1()
child1.common()
child1.vary()

# object of Child2 class
child2 = Child2()
child2.common()
child2.vary()

Response:

In common method of Parent
In vary method of Child1
In common method of Parent
In vary method of Child2
  • Inheritance: Inheritance is the mechanism of creating new classes from existing ones.

Inheritance Code Snippet:

class Person(object): 

    def __init__(self, name):
        self.name = name

    def get_name(self):
        return self.name

    def is_employee(self):
        return False
   

class Employee(Person):

    def is_employee(self): 
        return True
   
# Driver code
emp = Person("Person 1")
print("{} is employee: {}".format(emp.get_name(), emp.is_employee()))

emp = Employee("Employee 1")
print("{} is employee: {}".format(emp.get_name(), emp.is_employee()))

Response:

Person 1 is employee: False
Employee 1 is employee: True
  • Polymorphism: Polymorphism (from Greek, meaning “many forms”) is the ability of an object to take different forms and thus, depending upon the context, to respond to the same message in different ways. Take the example of a chess game; a chess piece can take many forms, like bishop, castle, or knight and all these pieces will respond differently to the ‘move’ message.

Polymorphism Code Snippet:

class Bishops:

    def move(self):
        print("Bishops can move diagonally")

class Knights:

    def move(self):
        print("Knights can move two squares vertically and one square horizontally, or two squares horizontally and one square vertically")

# common interface
def move_test(chess_piece):
    chess_piece.move()
# Driver code

#instantiate objects
bishop = Bishops()
knight = Knights()

# passing the object
move_test(bishop)
move_test(knight)

Response:

Bishops can move diagonally
Knights can move two squares vertically and one square horizontally, or two squares horizontally and one square vertically