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Blueprint delegate for when finished loading? #91

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TheEmperor30k opened this issue Feb 27, 2024 · 1 comment
Open

Blueprint delegate for when finished loading? #91

TheEmperor30k opened this issue Feb 27, 2024 · 1 comment

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@TheEmperor30k
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Hello,

If I want to use the manual start/stop blueprint nodes for the loading screen, is it possible to have a blueprint node with a delegate that spits out a signal when the loading finishes? I've been trying to track down where the plugin knows the loading is finished, but am unable to find it and how to do so.

Thanks

@TheEmperor30k TheEmperor30k changed the title Blueprint delegate for when finished loading Blueprint delegate for when finished loading? Feb 27, 2024
@truong-bui
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Unfortunately, there is no blueprint for the map finished loading delegate. If you know c++, you can bind to PostLoadMapWithWorld delegate in your GameInstance class
image

Example: https://unrealcommunity.wiki/loading-screen-243mzpq1

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