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tl.hpp
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tl.hpp
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/*
* Copyright 2020 Tom van Dijk
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TL_HPP
#define TL_HPP
#include "solver.hpp"
namespace pg {
class TLSolver : public Solver
{
public:
TLSolver(Oink *oink, Game *game);
virtual ~TLSolver();
virtual void run();
protected:
int iterations = 0;
int dominions = 0;
int tangles = 0;
int steps = 0;
std::vector<int*> tout; // for each tangle
std::vector<int> *tin; // for each normal vertex
std::vector<int*> tv; // the tangle (vertex-strategy pairs)
std::vector<int> tpr; // priority of a tangle
std::vector<unsigned int> tescs; // number of escapes of a tangle
uintqueue Q; // main queue when attracting vertices
int *str; // stores currently assigned strategy of each vertex
unsigned int *escs; // stores remaining escapes of each vertex
uintqueue pea_state; // v,i,...
uintqueue pea_S; // S
unsigned int* pea_vidx; // rindex
bitset pea_root; // root
int pea_curidx; // index
std::vector<int> tangle; // stores the new tangle
uintqueue tangleto; // stores the vertices the tangle can escape to
bitset escapes; // which escapes we considered
bitset R; // remaining region (in tl)
bitset Z; // current region (in tl)
bitset G; // the unsolved game
bitset S; // solved vertices (in queue Q)
bitset V; // heads 1
bitset W; // heads 2
bitset Even; // accumulate even regions
bitset Odd; // accumulate odd regions
inline void attractVertices(const int pl, int v, bitset &R, bitset &Z);
bool attractTangle(const int t, const int pl, bitset &R, bitset &Z, int maxpr);
inline void attractTangles(const int pl, int v, bitset &R, bitset &Z, int maxpr);
bool tl(void);
bool extractTangles(int i, bitset &R, int *str);
};
}
#endif