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Building with "macOS Intel" and "macOS Apple" fails #207

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martyknapp opened this issue Apr 26, 2023 · 3 comments · May be fixed by #211
Open

Building with "macOS Intel" and "macOS Apple" fails #207

martyknapp opened this issue Apr 26, 2023 · 3 comments · May be fixed by #211

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@martyknapp
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When you try to build a Mac app with both the "macOS Intel" and "macOS Apple" options set in the Standalone settings, it first builds a universal version (successfully). Then it tries to build a "M" only version in the same "macos" folder and aborts when it tries to move the compiled app into that same folder (since there is already an app present). It then never gets to build the Windows version. (Personally I don't need the "M" only version)

Using LC 9.6.9 on Ventura 13.2.1

@martyknapp
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I was wrong - if I select both "macOS Intel" and "macOS Apple" in Standalone settings, It builds an Intel version and then tries to build a separate Arm version but aborts on the Arm version when it is unable to moved it into the macos folder, unless I move the macos folder and Intel app out of the build folder in between. But no Universal version.

With a previous version of LC (can't remember) it was building a universal version. I may have upgraded to Ventura since then as well.

If I build a non-Levure app with the "macOS Intel" and "macOS Apple" options it makes one universal app.

@trevordevore trevordevore linked a pull request Sep 14, 2023 that will close this issue
@trevordevore
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@martyknapp I got a chance to look at this today and put a PR together that should fix it. If you use the packager script from https://github.com/trevordevore/levure/blob/tkd/issue-207/packager/packager.livecodescript you should be able to test.

@martyknapp
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martyknapp commented Sep 14, 2023 via email

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2 participants