ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
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Updated
May 25, 2024 - C
ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
Archived repository. For current repo, see: https://github.com/etlegacy/etlegacy
Improved Wolfenstein: Enemy Territory Engine
ETJump is a mod for Wolfenstein: Enemy Territory that focuses on using strafe jumping and other movement mechanics to complete purpose-built trickjump maps.
An archive of John Carmack’s .plan files in readable markdown format
WolfAdmin is a game manager for Wolfenstein: Enemy Territory servers. Written as a Lua module, it provides you with extra tools to administrate your server.
Raycasting engine that renders scene in HTML using React (no canvas) and renders as text in textarea or console 😅
🎮 CSS 3D Shooter. https://yurkagon.github.io/Doom-Nukem-CSS/
RtcwPro - Competition Mod for Return to Castle Wolfenstein
Mobile game recreating the Enigma Machine in the Wolfenstein II The New Order.
Clone of ET-XreaL project (XreaL renderer for Wolfenstein: Enemy Territory)
Structured List of Quake Engines
This repository stores scripts that make setting up Wolfenstein: Enemy Territory 2.60b server much easier than it normally is.
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
Transformed a 2D Map into Immersive 3D Environment with Textured Walls
[42School project] My Raycasting with MinilibX
My first RayCaster with miniLibX
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