My first RayCaster with miniLibX
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Updated
Jun 27, 2022 - C
My first RayCaster with miniLibX
My first RayCaster with miniLibX
Clone of Open Territory project (based on the Wolfenstein: Enemy Territory)
A port of https://github.com/marianpekar/raycasted-maze that renders on Adafruit RGB LED matrix
Rust port of the Warlock project, from the "Tricks of the Game-Programming Gurus" book
md3 models for mapping purposes for wolfenstein or ETL
Pseudo 3D game written in C
Creating game, I will take the Wolfenstein 3D game (raycasting technique) as a basis and stylize it as a Doom game.
Project where using Raycasting we make a game like the Wolfenstein 3D (1992) written in C
Return to Castle Wolfenstein Single Player GPL Source Release
ETpub is an server-side modification for the freely available multi-player game Wolfenstein: Enemy Territory by Splash Damage.
This repository stores scripts that make setting up Wolfenstein: Enemy Territory 2.60b server much easier than it normally is.
A clone in the style original Doom games complete with doors, pickups, different enemy types, and two levels. This was created using the engine in https://github.com/BKPrograms/GameEngine
Miscellaneous documentation and Information backups for Wolfenstein Enemy Territory.
A doom like raycaster in python created as part of a school project for the end of the high school year.
👾 🎲 This project is inspired by the world-famous game of the same name of the 90s, which became the first FPS in history. The goal of the project is to create a dynamic view inside the maze, using raycasting technology.
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