💡 Raycasting program in C/C++
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Updated
Feb 23, 2024 - C
💡 Raycasting program in C/C++
Modification of Wolf3D for DOS to use modern WASD control scheme
My first RayCaster with miniLibX
A clone in the style original Doom games complete with doors, pickups, different enemy types, and two levels. This was created using the engine in https://github.com/BKPrograms/GameEngine
Miscellaneous documentation and Information backups for Wolfenstein Enemy Territory.
Create release-ready pk3-archives from Enemy Territory mapping project files
A port of https://github.com/marianpekar/raycasted-maze that renders on Adafruit RGB LED matrix
Rust port of the Warlock project, from the "Tricks of the Game-Programming Gurus" book
Creating a 3D world using ray casting on a randomly generated maze.
A doom like raycaster in python created as part of a school project for the end of the high school year.
A random maze generator with Wolfenstein3D style rendering
md3 models for mapping purposes for wolfenstein or ETL
Pseudo 3D game written in C
👾 🎲 This project is inspired by the world-famous game of the same name of the 90s, which became the first FPS in history. The goal of the project is to create a dynamic view inside the maze, using raycasting technology.
An improved version of the original wolf3d-browser from id Software
Creating game, I will take the Wolfenstein 3D game (raycasting technique) as a basis and stylize it as a Doom game.
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