[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
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Updated
Jan 28, 2019 - C#
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
Unity Networking High Level API interacting with other assetstore packages
A Unity library for connecting, sending, and receiving with the session-socket-server.
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket p…
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Use LiteNetLib as transport for UNET HLAPI
A 2D continuous physics engine with time traveling and branching meant to be a base for a game but discontinued.
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
Event based networking solution for Unity
Synchronize devices information in real time through Unity Networking.
Launch a Flask Server with Unity
Was meant to be a game but discontinued.
A Unity3D Networking API in C#
Chat system built on unity Netcode for GameObjects with command and voting support
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
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