Swifty closures for UIKit and Foundation
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Updated
Apr 29, 2021 - Swift
Swifty closures for UIKit and Foundation
Special way to work with gestures in iOS
Easy, closure-based Swift methods for working with interactive UIKit elements.
AndroidGestureRecognizer is an Android implementation of the Apple's UIGestureRecognizer framework
A light way to convert objc target-action style to closure
Draw shapes using bezierpath. You could move the shapes which were created. Long press to delete shapes. Also, you could undo adding, deletion and movement
iOS custom transition
The game is based on the book: "Swift for Kids: A Playful Introduction to Making iPhone and iPad Apps". I made the changes so that the code is up to date as of November 2021 (iOS 15.0.2). Contains: SpriteKit, GameplayKit, UIGestureRecognizer, SKSpritenode
CoreMotion! A game with multi-colored squares and circles that randomly drop out by tap and fall down the screen, bouncing off the neighboring ones.
Really make those navigation controllers *pop*
Don’t touch the screen! 📺
Example of the most important iOS Gestures.
An iOS quizz app design with MVC architecture
Drawing app that recognises when circles are drawn
Simple web browser with multi page support
This is a simple application with the ability to do swipes.
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