A high performance, editable terrain system for Godot 4.
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Updated
May 26, 2024 - C++
A high performance, editable terrain system for Godot 4.
A 3D Mapping Engine & SDK for OpenSceneGraph.
Cesium client for VSG
Terranova terrain generator/mixer and terrain detail spawner.
Symulacja rozchodzenia się fal dźwiękowych w wodnym środowisku o nieregularnym kształcie dna z dalszym wykonaniem algorytmu wyszukiwania źródła dźwięku.
Симуляция распространения звуковых волн в водной среде с неоднородным рельефом и последующее выполнение поискового алгоритма с целью найти источник звука.
A simple program to view terrain heightfield images in 3D and fly around it. For GeoTiff elevation images it can map them to world vegetation ndvi image wrt their texturing.
An algorithm for vertically exaggerating DEMs for 3D maps, based on surface roughness. Useful for areas with a mix of rough and smooth terrain, where different exaggeration factors are ideal for different features.
Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning
Procedural 3D Terrain Generation using Generative Adversarial Networks
A demo of cfMMOC library for terrain rendering
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
Showcase of Height Map Terrain Modelling and Visualisation C++11/14 and OpenGL 4.5 Shaders (GLSL)
Visualization tool to navigate Common Database (CDB) databases using OpenSceneGraph (OSG).
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